Find the cosine of the Angle between the vertex normal and the newly calculated vertex to light normal.
确定顶点法线与重新计算顶点后得到的光照法线之间的角度的余弦。
The vertex normal is usually calculated as the average between the triangle normals of all triangles that include that vertex.
顶点的法向量通常是包含这个顶点的所有三角形法向量的平均值。
It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.
它通过顶点法线所定义的方向察看每个目标面,然后根据来自法线贴图的信息通过补偿它来计算新的灯光效果。
This algorithm considers the polygon vertex normal predigesting rule as a basic gist. On the precondition of assuring terrain effect, it can predigest models in large extent.
这种算法以多边形顶点法矢最简化准则为基本依据,能在保证地形视觉效果的前提下,对模型进行大幅度简化。
Because one vertex can only have one normal, you must duplicate the vertices as well.
由于一个顶点只能有一条法线,所以你还要复制顶点。
Had heard people speak: the value of life is a normal distribution curve, if the 40-year-old is a vertex, then 40 before the value of money higher, 40 after the value of time more and more high.
曾听人说过:人生的价值是一条常态分布曲线,如果40岁是顶点的话,四十以前,金钱的价值高一些,四十以后,时间的价值越来越高了。
In this paper, the algorithm in which normal vector of vertex is used to control simplifying error obtains good result on briefness, simplifying velocity and quality.
本论文中提出以顶点的法向变化情况来控制简化误差的算法在简单性、简化速率和简化质量方面均取得了较好的效果。
The concepts of complementary cofactor pairs, normal double-graphs and feasible torn vertex sets are introduced.
引入了互补余因式对、正规双图和可行撕裂点集的概念。
It takes an input (flexible) vertex which has properties like position, normal, color, texture co-ordinates and outputs the vertex in the CLIP space.
它由输入(定)点的属性:象坐标、线、色、理坐标,然后输出置向CLIP空间的顶点。
It takes an input (flexible) vertex which has properties like position, normal, color, texture co-ordinates and outputs the vertex in the CLIP space.
它由输入(定)点的属性:象坐标、线、色、理坐标,然后输出置向CLIP空间的顶点。
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