I needed some textures and trees and the easiest way for me to find these was to take screen shots of satellite maps.
我需要一些纹理材质和树木,对于我来说最简单的方法就是从卫星贴图上截屏。
This tutorial will go over sub-polygon displacement, how to animate noise textures over different channels, and how to paint using vertex maps.
本教程将超过子区位移,如何通过不同的渠道噪声动画纹理,以及如何使用顶点绘制地图。
Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.
也称为立方体贴图,用于创建纹理的反射。更多信息查询立方体贴图纹理。
A good starting point is to take a clean texture from the 3d Total Textures DVD into Photoshop as a base layer, and then place other grunge (dirt maps) on top.
一个好的起点是从3dtotal的纹理光盘中找一个干净的纹理在PS里作为基础层,然后放置其他的污损贴图在它上面。
With this composition shader I can mix multiple textures types and mix them with custom alpha maps.
这样我就可以混合多种材质种类,将它们用定制的alpha参数来实现。
Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.
漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。
Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.
漫反射,高光,自发光纹理或光照贴图将被压缩而且伽马修正(2.2)mipmaps对于它们将被创建。
These models use 512x512 textures (diffuse and specular maps).
这些模型使用512*512的贴图(漫反射和镜面地图)。
These models use 512x512 textures (diffuse and specular maps).
这些模型使用512*512的贴图(漫反射和镜面地图)。
应用推荐