• I needed some textures and trees and the easiest way for me to find these was to take screen shots of satellite maps.

    需要一些纹理材质树木对于来说简单的方法就是从卫星贴图上截

    youdao

  • This tutorial will go over sub-polygon displacement, how to animate noise textures over different channels, and how to paint using vertex maps.

    教程超过子区位移,如何通过不同渠道噪声动画纹理以及如何使用顶点绘制地图。

    youdao

  • Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.

    称为立方体贴图用于创建纹理反射更多信息查询立方体贴图纹理。

    youdao

  • A good starting point is to take a clean texture from the 3d Total Textures DVD into Photoshop as a base layer, and then place other grunge (dirt maps) on top.

    好的起点是从3dtotal的纹理光盘中找一个干净纹理PS里作为基础层然后放置其他的污损贴图在它上面

    youdao

  • With this composition shader I can mix multiple textures types and mix them with custom alpha maps.

    这样就可以混合多种材质种类,将它们定制alpha参数来实现。

    youdao

  • Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

    漫反射高光,自发光纹理光照贴图压缩PVR4格式

    youdao

  • Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.

    漫反射高光,自发光纹理光照贴图压缩而且伽马修正(2.2)mipmaps对于它们将被创建

    youdao

  • These models use 512x512 textures (diffuse and specular maps).

    这些模型使用512*512的贴图漫反射镜面地图)。

    youdao

  • These models use 512x512 textures (diffuse and specular maps).

    这些模型使用512*512的贴图漫反射镜面地图)。

    youdao

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