Fixed crash in texture memory allocation.
固定坠毁在纹理内存分配。
Using CUDA C language, using CUDA texture memory, image stretching parallel implementation.
说明:使用CUDAC语言,利用CUDA纹理内存,实现图像拉伸的并行实现。
Using video memory size to cap used texture memory at 1008 MB. Texture detail is set automatically.
应用视频内存的大小来控制使用纹理记忆1008MB的容量。
It works great for a variety of things, like creating platforms or backgrounds very quickly while using a small amount of texture memory.
它在很多时候都能很好的工作,比如使用很少量的图像内存就能快速创建一个平台或地面。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
The color, shape and texture of a picture can be represented separately in long term memory.
在长时记忆中,图形的颜色、形状和质地等三个特征可以分开表征。
The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.
在显卡工作过程中,Z缓冲器、帧缓冲器和纹理缓冲器都会大幅占用显存带宽资源。
By using CUDA's texture from linear memory, over-bound accessing is avoided. For reducing access of global memory, the algorithm employs CUDA's Shared memory.
算法通过运用线性存储器纹理解决了越界问题,并借助CUDA的共享内存以减少对全局内存的访问次数。
Its memory and its feature build up much abundant and much meticulous texture of urban map.
它们的记忆,它们的特色,组成了极其丰富而又细腻的城市地图肌理。
The city of Memory inherits the layout and texture of the ancient city, preserves historical relics and sites, taps the connotations of historical culture, and introduces new vital factors.
记忆之城延续古城格局与肌理,保留古迹与历史遗迹,发掘历史文化内涵并赋予新的活力要素。
The experiments showed that the texture of the interpolated images can be retained with high resolution. There are many advantages of the algorithm, i. e. reducing memory and time;
实验结果表明,采用该算法进行插值计算,可较好地保留图像的纹理特征,获得高分辨率图像。
The experiments showed that the texture of the interpolated images can be retained with high resolution. There are many advantages of the algorithm, i. e. reducing memory and time;
实验结果表明,采用该算法进行插值计算,可较好地保留图像的纹理特征,获得高分辨率图像。
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