• The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.

    实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。

    youdao

  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。

    youdao

  • As I said in my previous article, one huge advantage of shadow trees for the rendering of custom elements is that they leave a healthy and un-cluttered document tree.

    我在以前的文章中曾经提到,影像树对于呈现定制元素的巨大好处是它保留了一个健康的、井井有条的文档树。

    youdao

  • For that reason, I rendered the context gray allowing me to overlay the photography but still maintain the light and shadow of the base rendering.

    因为这个原因,我将周边建筑渲染成灰色,这样可以允许我在图上进行叠加操作,但是,仍会保留渲染底图的亮度和阴影。

    youdao

  • If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.

    如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。

    youdao

  • Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.

    正向渲染路径仅支持一个平行光阴影投射灯。顶点光照渲染路径不支持实时阴影。

    youdao

  • By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。

    youdao

  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影体算法矢量数据绘制的关键技术,并通过试验验证了该方法的有效性。

    youdao

  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。

    youdao

  • Next I created a clay rendering of the Sketchup model to get the shadow information.

    接下来,我创建了一张SU模型渲染图,来获得阴影信息。

    youdao

  • Next I created a clay rendering of the Sketchup model to get the shadow information.

    接下来,我创建了一张SU模型渲染图,来获得阴影信息。

    youdao

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