real-time shadow rendering 实时阴影绘制
Vertex program and fragment program are used for shadow computation, and then the paper accelerates shadow rendering on complex geometry scene.
在GPU上采用顶点和片元程序进行阴影计算,从而加速复杂场景阴影绘制。
参考来源 - GPU在复杂场景的阴影绘制中的应用 in C·2,447,543篇论文数据,部分数据来源于NoteExpress
The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.
实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
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