For small projects, the extreme programming (XP) practice of the planning game 6 works well.
对于小型项目来说,计划比赛的极限编程(XP)练习6就可以工作的很好。
The planning game. XP's planning approach mirrors that of most iterative RAD approaches to projects.
XP中关于制定计划的实现方法中可以反映出大多数迭代式RAD项目的特点。
The planning game. XP's planning approach mirrors that of most iterative RAD approaches to projects.
计划的制定:XP中关于制定计划的实现方法中可以反映出大多数迭代式RAD项目的特点。
I don't want to trivialize any practice, but learning how to work in iterations and use a method like the XP Planning Game 5 is not hard.
我并不想让任何练习变得平凡,但是学习如何在迭代中使用类似XPPlanning Game5的方法并不困难。
Regardless of the tools that a team might use to capture requirements or the length of an iteration, the planning game makes it easy to produce realistic iteration plans.
不管团队用以获取需求的工具以及迭代的长度,计划策略都让生产现实的迭代计划变得更加容易。
The Braves are planning to send a bald eagle in flight as part of the pregame ceremonies for the night game.
作为当晚赛前仪式的一部分,勇士队正筹划放飞一只秃鹰。
After a short silence, my roommate said, "Anyway, I've been planning to watch the football game."
沉默了片刻后,我的室友说:“不管怎样,我之前就打算看足球赛了。”
But what if all the teams are training phenomenally hard and planning every minute of every game?
但如果所有球队都有充足的训练、详尽的比赛计划,又会怎样呢?
Before I move to the steps needed to get started in planning such an infrastructure, look at the environment that envelopes a game infrastructure provider.
在开始介绍规划这样的基础结构所需的步骤之前,我们先看看游戏基础结构提供商所处的环境。
In practical terms, the producer is the person ultimately responsible for the planning, development, and delivery of a game.
在实际项目中,制作人是最终对计划、开发以及游戏的发布负责的人。
Why bother playing the game of basketball, work, or life if you aren't planning to win?
如果你并没有想着怎么去赢,那么你又何必要打篮球,来工作,来继续你的人生。
But if you're planning on multiple games over a long period with the same players, game theory says that's the situation where cooperation works.
但是如果你要在很长一段时间里,和同样的对手,进行多重的博弈,博弈论提出,这时,合作便起了作用。
So we can play a final little game here by thinking about having somebody sitting in a room planning to reach up into the left.
这样,我们最后来做一个小游戏,大家想象有人坐在房间里,想要够到左边。
However, while we want to make the stories different, it should be stressed that we are not planning to give any game play advantages based on your decisions.
无论如何,当我们想令故事变得不同,但都是有压力的,因为我们不打算让你通过这些故事上做的决定而让你在玩GW 2时有任何优势。
Experience demonstrates that advance planning and sound use of quantitative models provide key competitive advantages in this game.
从过去经验看来,详细的规划及适当的运用定量模型是完成此游戏的最大竞争优势。
Ship armour is one of the most important factors that a player must take into account when planning in-game actions.
船只的防护是一个很重要的因素,所以在制定行动的时候,一点要考虑这一点。
The Lakers are planning to play an exhibition game in England next year, The Times has learned.
洛杉矶时报报道湖人准备明年在英国举办一场演出赛。
Me, too! Do you want to come over and watch the next game at my place? I'm planning on having a few people over to watch it together.
我也是!你愿不愿意下次比赛时到我家来跟我一起看?我打算多请几个朋友,大家一起看。
Formal network game development, have been planning, design, development, closed beta, beta, and other stages.
正规的网络游戏开发,须经过策划、设计、开发、内测、公测等多个阶段。
Mobile phone games, senior designer, was the platform for text MonternetChinese online game operator planning Indiana.
资深手机网游设计师,曾任移动梦网平台文字网络游戏夺宝中华运营策划。
Robbie: Dad and I were planning to go to the game, but he has to work today, and my friends don't want to go.
爸爸本来要和我一起去看比赛的,但他今天工作忙,我的朋友们又不想去。
Cartoon dolls is the major element of our activity planning. Big game props are extremely funny, which bring everyone on-site into their childhood.
卡通人偶为主要元素的活动策划,大型的游戏道具丰富搞笑童真童趣把每个人都带入童年时代。
As sustained planning runs in the whole life of network game, those who neglect processing planning throughout the whole life of network game publication will never succeed.
作为一生都在策划的网络游戏,如果不重视游戏整体生命周期的过程性策划,那就注定会失败。
More and more housing estate developments appear in the cities. 'Breaking limit' becomes the keyword of the game among the housing estate developers and the planning bureau.
房地产开发在城市中方兴未艾,“突破”成为房地产开发商与城市规划博弈的关键词。
How to improve the entertainment in game is the objective that can promote new technology in Game Industry, and it plays a crucial role in pre-game market analyzing, draft planning, and executing.
如何提高游戏的可玩性是游戏策划工作中不断促进新技术出现的目标性问题,并且在游戏的前期市场调研、结构分析、策划草案、具体制作等方面起着至关重要的作用。
In the thesis, the problems such as system architecture, the cooperation and coordination in task layer, the way of planning in behavior layer are discussed based on the 'pursuit-evasion 'game.
本论文以多移动机器人协作解决追捕—逃逸问题为背景,对多机器人协作问题中的系统体系结构、任务层的协作与协调、行为层的规划等几个方面进行了研究。
On the internal environment, two models of game theory are adopted to analyze the tax planning.
在税收筹划内部环境方面,本文通过建立两个博弈模型来进行分析。
On the internal environment, two models of game theory are adopted to analyze the tax planning.
在税收筹划内部环境方面,本文通过建立两个博弈模型来进行分析。
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