The simplified algorithm of view-point related multi-resolution terrain and the extended algorithm while its data are distributed like a band;
基于几何模型的视点相关多分辨率地形简化算法及其在数据呈带状分布情况下的扩展算法;
This paper presents a dynamic construction algorithm for the multi-resolution terrain model based on the large scale GRID data or discrete elevation data.
论述了一种基于大规模格网数据或离散高程点动态构建多分辨率地形模型的算法。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
The paper proposes a multi-resolution global terrain rendering method based on projected grids.
提出一种基于投影网格的全球多分辨率地形绘制算法。
The method of constructing and progressively transmitting 3D terrain texture data based on multi-resolution progressive layers is put forward for the first time.
首次提出了基于多分辨率渐进层提取的三维地形模型纹理数据建立和渐进传输的方法。
The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.
提出用金字塔模型解决全球虚拟地形环境的多分辨率问题,并结合MRLOD技术设计并实现了一个全球金字塔模型。
The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.
提出用金字塔模型解决全球虚拟地形环境的多分辨率问题,并结合MRLOD技术设计并实现了一个全球金字塔模型。
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