You will be creating your own base mesh, painting texture from scratch, styling hair and making your vision come to life.
您将创建您自己的基础网格,绘画纹理从头开始,造型的头发,使您的视野来生活。
The material can then be applied to a mesh, Particle System, or GUI Texture.
材质可以被应用到一个网格、粒子系统、或GUI纹理。
You will be creating your own base mesh, painting texture from scratch, styling hair and making your vision come to life.
您将创建自己的基地网,从头开始画的质感,造型的头发,让你的视野来生活。
This mesh is also textured with a single texture over the entire mesh.
此网格还带有一条穿越整个网格的纹理。
The relevant techniques, including linear spring mesh model, muscle-based model and texture mapping are discussed in detail.
并详尽地介绍了线性弹性模型和肌肉模型的理论和构造以及纹理贴图等技术。
You can then assign the appropriate texture files to the materials and complete the look of your mesh in Unity's game engine.
然后,你可以在Unity游戏引擎中分配适当的纹理文件给材质并且完成你的网格外观。
Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.
其次,通过对几种比较典型纹理合成算法的研究,提出了一种三角网格曲面纹理合成技术。
The material used to support the Corian mesh is stratified wood which also gives an intriguing texture.
用于支撑这可丽耐的材料是分层的木材,这也使其具有了迷人的纹理。
The most common way of adding colors to your mesh is to add a texture.
但最常用的着色方式还是添加纹理。
Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.
支持存储仿真媒体资源,例如:纹理地图、位图和网格文件,直接被CLR编译为窗体的嵌入式资源,而不是做为外部的文件。
There is a couple of different steps involved with adding a texture to the mesh I will try to go through them all and explain the basics about them.
给模型添加纹理有几个不同的操作步骤。下面我将一一展开。
The textureswill be converted to optimal texture format for your target platform, sounds tomp3/ogg (or any other) conversion, models to internal Unity mesh formatand so on.
纹理将会针对你的目标平台转换为最佳纹理格式,音频转换为mp3或者ogg(或任何其他)格式,模型转换为Unity内置网格格式等等。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
Materials with diffuse texture and color. Multiple materials per mesh.
固有纹理和颜色的贴图。多维材质。
With regard to an arbitrary planar region, we decompose it into relatively uniform triangular mesh to produce triangles as the unit for texture synthesis.
对于任意平面区域需剖分成较均匀的三角网格,以剖分得到的三角形作为基本的合成单元来进行合成。
So there is no one-to-one correspondence between mesh vertices and texture and color vertices.
所以网格顶点与材质颜色顶点压根儿没有一一对应的关系。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
You cannot take vertex number 10 from the mesh and expect that texture vertex 10 will store the information about its texturing or color vertex 10 would define its vertex color.
不要想从网格中选10号点然后指望着材质点10号能记录它的材质,或巴望着10号颜色点能准确记录它的颜色。
You cannot take vertex number 10 from the mesh and expect that texture vertex 10 will store the information about its texturing or color vertex 10 would define its vertex color.
不要想从网格中选10号点然后指望着材质点10号能记录它的材质,或巴望着10号颜色点能准确记录它的颜色。
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