• You will be creating your own base mesh, painting texture from scratch, styling hair and making your vision come to life.

    创建自己的基础网格绘画纹理从头开始,造型头发使您的视野生活

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  • The material can then be applied to a mesh, Particle System, or GUI Texture.

    材质可以应用一个网格粒子系统GUI纹理

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  • You will be creating your own base mesh, painting texture from scratch, styling hair and making your vision come to life.

    创建自己基地从头开始质感造型的头发视野生活

    youdao

  • This mesh is also textured with a single texture over the entire mesh.

    网格带有穿越整个网格的纹理

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  • The relevant techniques, including linear spring mesh model, muscle-based model and texture mapping are discussed in detail.

    并详尽地介绍了线性弹性模型肌肉模型的理论和构造以及纹理贴图等技术

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  • You can then assign the appropriate texture files to the materials and complete the look of your mesh in Unity's game engine.

    然后可以Unity游戏引擎分配适当纹理文件材质并且完成网格外观

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  • Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.

    其次通过几种比较典型纹理合成算法研究提出了一种三角网格曲面纹理合成技术

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  • The material used to support the Corian mesh is stratified wood which also gives an intriguing texture.

    用于支撑材料分层木材使其具有了迷人的纹理。

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  • The most common way of adding colors to your mesh is to add a texture.

    常用着色方式还是添加纹理

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  • Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.

    支持存储仿真媒体资源例如纹理地图位图网格文件直接被CLR编译为窗体嵌入式资源,不是做为外部的文件。

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  • There is a couple of different steps involved with adding a texture to the mesh I will try to go through them all and explain the basics about them.

    模型添加纹理几个不同操作步骤。下面一一展开

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  • The textureswill be converted to optimal texture format for your target platform, sounds tomp3/ogg (or any other) conversion, models to internal Unity mesh formatand so on.

    纹理将会针对目标平台转换最佳纹理格式音频转换为mp3或者ogg任何其他)格式,模型转换为Unity内置网格格式等等。

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  • Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.

    该方法人脸特征集做三角剖分,在纹理图像网格之间建立了准确拓扑同构映射关系,从而得到真实度纹理映射。

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  • Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.

    而在制作游戏角色模型我们还需要考虑模型预计的面数、模型拓扑装备摆放贴图大小。

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  • Materials with diffuse texture and color. Multiple materials per mesh.

    固有纹理颜色贴图多维材质。

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  • With regard to an arbitrary planar region, we decompose it into relatively uniform triangular mesh to produce triangles as the unit for texture synthesis.

    对于任意平面区域分成均匀三角网格剖分得到的三角形作为基本的合成单元进行合成。

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  • So there is no one-to-one correspondence between mesh vertices and texture and color vertices.

    所以网格顶点材质颜色顶点压根儿没有一一对应的关系

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  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    像素光照计算、实时阴影材质丝绸材质的渲染蒙皮网格体的渲染。

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  • You cannot take vertex number 10 from the mesh and expect that texture vertex 10 will store the information about its texturing or color vertex 10 would define its vertex color.

    不要想网格中选10然后指望材质点10号记录材质,巴望着10号颜色准确记录它的颜色。

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  • You cannot take vertex number 10 from the mesh and expect that texture vertex 10 will store the information about its texturing or color vertex 10 would define its vertex color.

    不要想网格中选10然后指望材质点10号记录材质,巴望着10号颜色准确记录它的颜色。

    youdao

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