The material can then be applied to a mesh, Particle System, or GUI Texture.
材质可以被应用到一个网格、粒子系统、或GUI纹理。
This mesh is also textured with a single texture over the entire mesh.
此网格还带有一条穿越整个网格的纹理。
The relevant techniques, including linear spring mesh model, muscle-based model and texture mapping are discussed in detail.
并详尽地介绍了线性弹性模型和肌肉模型的理论和构造以及纹理贴图等技术。
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