Based on the traditional methods of generating triangular meshes, this paper presents and algorithm for generating polygons suitable for garment simulation.
在传统的三角形网格生成和剖分算法基础上,提出了适合服装衣片三角形网格划分的凹多边形网格剖分算法。
Besides, this article USES physically-based dynamic simulation method to model garment draping.
同时兼顾到计算效率,也结合几何方法模拟服装褶皱。
Model design plays an important role in 3D garment design and simulation.
模型的设计在三维服装设计和模拟中起着十分重要的作用。
This paper proposes a color interpolation algorithm after a discussion on the garment effect simulation CAD.
该文在讨论了试衣效果CAD的基础上,提出了一个颜色插值算法。
This paper proposes a color interpolation algorithm after a discussion on the garment effect simulation CAD.
该文在讨论了试衣效果CAD的基础上,提出了一个颜色插值算法。
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