The game state itself doesn't need to be updated 60 times per second.
游戏状态本身不需要每秒更新60次。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
It is likely that you will need to integrate the game with other components; for example, to keep each person's game state intact between game sessions.
还可能需要将游戏与其他组件集成;例如,在游戏会话之间,要保持每个人的游戏状态。
In this case, the game AI is able to use unique elements of the game state to supply a taunt appropriate to the situation.
既然这样,游戏AI就可以根据游戏状态的唯一元素来提供适合当前状况的嘲讽。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
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