• The game state itself doesn't need to be updated 60 times per second.

    游戏状态本身不需要每秒更新60次。

    youdao

  • Start the game state machine and framework of the game while thinking about the theme.

    在思考主题的阶段便开始着手游戏状态机和游戏框架的构建。

    youdao

  • Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.

    每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。

    youdao

  • It is likely that you will need to integrate the game with other components; for example, to keep each person's game state intact between game sessions.

    还可能需要将游戏与其他组件集成;例如,在游戏会话之间,要保持每个人的游戏状态。

    youdao

  • In this case, the game AI is able to use unique elements of the game state to supply a taunt appropriate to the situation.

    既然这样,游戏AI就可以根据游戏状态的唯一元素来提供适合当前状况的嘲讽。

    youdao

  • Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.

    真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。

    youdao

  • Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.

    真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。

    youdao

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