The game state itself doesn't need to be updated 60 times per second.
游戏状态本身不需要每秒更新60次。
Start the game state machine and framework of the game while thinking about the theme.
在思考主题的阶段便开始着手游戏状态机和游戏框架的构建。
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game.
每一个游戏都由这样的序列组成:获取用户输入,更新游戏状态,处理AI,播放音乐音效,还有显示游戏。
It is likely that you will need to integrate the game with other components; for example, to keep each person's game state intact between game sessions.
还可能需要将游戏与其他组件集成;例如,在游戏会话之间,要保持每个人的游戏状态。
In this case, the game AI is able to use unique elements of the game state to supply a taunt appropriate to the situation.
既然这样,游戏AI就可以根据游戏状态的唯一元素来提供适合当前状况的嘲讽。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
Real games will have a proper user interface for controlling the game state and to allow players to choose what kind of game to play.
真正的游戏应该拥有一个更好的控制游戏状态的界面,可以让玩家选择玩哪种游戏。
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