Do we have documentation, both for our game design, technologies and tools?
我们是否有可以供游戏策划,技术和工具共同使用的文件。
We won't spend a lot of time talking about PHP best practices or game design techniques.
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
Were there any game design choices that came as a direct result of PopCap's Suggestions?
有没有什么设计创意是直接来自PopCap的建议的呢?
It plays a great role in virtual reality, film special effects, game design, and so on.
它在虚拟现实、影视特技、游戏设计等众多领域扮演着重要的角色。
There's kind of a sense that they are little machines for producing dissatisfaction with game design.
一句话说,这样的游戏允许开发者用这种方法去批评他们自己的文化,布莱恩说,”会有一种感觉,好像这样的游戏是用设计的方法来创作出自己的不满。
For example, my university had a department that offered several classes in game theory and game design.
比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
The goal of game design is, after all, to get the player to perceive and behave within a game environment.
而游戏设计的最终目标,正是让玩家"感知"到一个虚拟世界并在其中"行为"。
Game design tension and relaxation design ideas and destination operators often mentioned are related.
游戏设计的紧张和放松思路和目的地运营常提的动线设计是相关的。
And if we see an opportunity where the game design would work well on the console, then maybe we will go that way.
如果我们看到某个机会能使游戏的设计理念与家用游戏机完美结合的话,或许我们会抓住这个机会。
Understanding of 3D games, game design, project management skills, and computer technology skills are required.
理解3D游戏的策划设计和实现过程,具备项目管理能力和必需的计算机技能。
It has had a profound influence on game design, broadened the definition of a game, and become embedded in pop culture.
它不仅对游戏设计产生了深远的影响,也拓宽了游戏的定义,同时已然成为当下文化的一部分。
Gnome Shaman? With the advent of the two additional RACES, the choice was made more clear in game design and lore.
随着两个新种族的到来,这个选择在游戏设计和背景上会变得更为清晰。
In under this tidal current tendency, more and more domestic designers change to the attention on the computer game design.
在这个潮流的趋势下,越来越多的国内设计师将注意力转到电子游戏设计上。
I think, using the game design idea to achieve the education target is the principle of balance "education" and "entertainment".
笔者认为,用游戏设计的头脑来思考教育目标的达成,是“教”“娱”平衡设计的法则。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
Because of the species- and context-free nature of these rules, they can easily be applied to novel domains such as computer game design.
因为这些规则与实验对象、与上下文无关,所以很方便应用到计算机游戏设计上去。
Lots of games that try too hard to be art, and follow poor game design practices, also are not interesting, so I don't play those either.
许多在艺术效果上费尽心机,但是设计规则很差劲的游戏,也没有什么乐趣,所以那些游戏我也不玩。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.
假如有天气设定,描述这个世界里一共有多少种天气状况。如果没有,就别写这部分。是否需要这部分取决于你的游戏设计本身。
Those early games are very primitive by today's standards, and yet those early lessons are still with us and continue to inform game design.
从现在的标准来看,早期的游戏过于简单,但那些早期的知识仍然对我们有帮助并继续指引我们做游戏设计。
With that said, the scenarios that have been included in warlords are very inventive and offer some intriguing changes to the basic game design.
从这一点来讲,战神中包含的关卡设定确实很有创造性给原来的基本版游戏增辉不少。
I'm a layman in the field of game design and exploitation, but which can't prevent me from being devoted myself to it with my enthusiasm and study.
尽管在游戏开发领域我还是个外行,可这并不能阻止我对它的热情和研究。
I'm a layman in the field of game design and exploitation, but which can't prevent me from being devoted myself to it with my enthusiasm and study.
尽管在游戏开发领域我还是个外行,可这并不能阻止我对它的热情和研究。
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