• In the contents EditPart, we used an XY layout manager.

    在内容EditPart中,我们使用了XY布局管理器。

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  • Implementing the connection EditPart is relatively straightforward.

    实现连接EditPart是比较简单的。

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  • The EditPart either supports, prevents, or ignores a given request.

    EditPart 可能支持、阻止给定请求,也可能忽略给定请求。

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  • The first EditPart you write is the EditPart that corresponds to the diagram itself.

    编写的第一个EditPart是与图本身对应的 EditPart。

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  • GEF allows you to add property sheet support either on the EditPart or in the model.

    GEF允许您在EditPart上或在模型中添加特性表支持。

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  • Listing 5 shows the additions to the node EditPart implementation for model notification.

    清单5显示了向节点EditPart实现添加的模型通知内容。

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  • The connection EditPart shouldn't know anything about the figures being used by the nodes.

    连接EditPart不应当知道节点所使用的图的任何信息。

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  • The EditPart also observes the model, and updates the view to reflect changes in the model's state.

    EditPart还观察模型并更新视图,以反映模型状态中的变化。

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  • If the user undoes a delete, it is a different EditPart that is recreated to represent the restored object.

    如果用户撤销了一个删除操作,那么用于表示被恢复对象而重新创建的EditPart与原先的EditPart是不同的。

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  • Note that a connection is referred to by the nodes at each end, but that its EditPart need only be created once.

    请注意,连接是由每端的节点引用的,而其EditPart只需创建一次。

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  • The methods that take a connection are the ones used when setting the anchors on an existing connection EditPart.

    以连接(connection)为参数的方法是对现有连接EditPart设置锚时使用的方法。

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  • The method refreshVisuals() is called only once during the initialization of the EditPart and is never called again.

    方法refreshVisuals()只在EditPart的初始化过程中调用一次并且决不再次调用。

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  • Therefore, you must indicate, either in the connection EditPart or in the node implementations, which anchors to use.

    因此,必须在连接EditPart中或在节点实现中表明使用哪些锚。

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  • Listing 1 shows a sample contents EditPart that creates an opaque figure that will position its children using the XYLayout.

    清单1显示了一个样本内容EditPart,它创建了一个不透明类型的图形,后者将使用XYLayout定位其子图。

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  • When that listener receives a change, it will look up the affected EditPart (s), and then re-dispatch the change appropriately.

    当该侦听器接收到更改时,它将查找受影响的EditPart,然后适当地重新分派该更改。

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  • If your application USES distributed notification, each EditPart will typically add its own listeners to whichever model objects affect it.

    如果您的应用程序使用了分布式通知,那么每个EditPart通常都将把自己的侦听器添加到任何一个影响它的模型对象。

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  • Each controller, or EditPart as they are called here, is responsible both for mapping the model to its view, and for making changes to the model.

    每个控制器(即本文所谓的EditPart)负责将模型映射到它的视图,也负责对模型进行更改。

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  • Another reason is that when the user is creating a connection, the connection EditPart doesn't exist, so the node must be able to show feedback on its own.

    另一个原因是,当用户创建连接时,连接EditPart是不存在的,因此节点必须能够自己显示反馈。

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  • Another reason is that when the user is creating a connection, the connection EditPart doesn't exist, so the node must be able to show feedback on its own.

    另一个原因是,当用户创建连接时,连接EditPart是不存在的,因此节点必须能够自己显示反馈。

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