• Keep a clean separation between EditPart and figure.

    保持EditPart和图形之间“彻底”的分离。

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  • They should avoid referencing an EditPart or figure.

    它们应当避免引用EditPart或图形。

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  • Don't reference the model or EditPart from the figure.

    不要从图形引用模型或EditPart。

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  • In the contents EditPart, we used an XY layout manager.

    在内容EditPart中,我们使用了XY布局管理器。

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  • The figure should not have access to the EditPart or model.

    图形不应该具有对EditPart或模型的访问权。

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  • This EditPart is referred to as the contents of the viewer.

    这个EditPart被称为查看器的内容。

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  • This happens when a request for a command is sent to the EditPart.

    当命令的请求被发送给EditPart时就会发生这种情况。

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  • Implementing the connection EditPart is relatively straightforward.

    实现连接EditPart是比较简单的。

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  • The EditPart either supports, prevents, or ignores a given request.

    EditPart 可能支持、阻止给定请求,也可能忽略给定请求。

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  • Next, we'll bridge the model and view with the controller, or EditPart.

    接下来,我们将用控制器或EditPart在模型与视图之间架起桥梁。

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  • Once you implement this method, you are pretty much done with your EditPart.

    一旦您实现该方法,您就几乎已经完成了您的EditPart。

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  • It is possible (but not a good idea) to have the EditPart build everything itself.

    让EditPart自己构建所有东西是可能的(但不是个好主意)。

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  • GEF allows you to add property sheet support either on the EditPart or in the model.

    GEF允许您在EditPart上或在模型中添加特性表支持。

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  • The first EditPart you write is the EditPart that corresponds to the diagram itself.

    编写的第一个EditPart是与图本身对应的 EditPart。

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  • Listing 5 shows the additions to the node EditPart implementation for model notification.

    清单5显示了向节点EditPart实现添加的模型通知内容。

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  • The viewer then USES its factory to construct the contents EditPart for that input object.

    然后查看器可以使用自己的工厂来构造用于该输入对象的内容EditPart。

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  • The connection EditPart shouldn't know anything about the figures being used by the nodes.

    连接EditPart不应当知道节点所使用的图的任何信息。

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  • First, configure the viewer with your own EditPart factory to construct the EditParts from Step 3.

    首先,利用自己的EditPart工厂配置查看器,以从第 3步构造EditPart。

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  • The EditPart also observes the model, and updates the view to reflect changes in the model's state.

    EditPart还观察模型并更新视图,以反映模型状态中的变化。

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  • If the user undoes a delete, it is a different EditPart that is recreated to represent the restored object.

    如果用户撤销了一个删除操作,那么用于表示被恢复对象而重新创建的EditPart与原先的EditPart是不同的。

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  • Note that a connection is referred to by the nodes at each end, but that its EditPart need only be created once.

    请注意,连接是由每端的节点引用的,而其EditPart只需创建一次。

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  • It corresponds to the top-most element in the model and is parented by the viewer's root EditPart (see Figure 4).

    它对应于模型中最顶部的元素,并且其父元素为查看器的根editpart(参见图4)。

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  • The methods that take a connection are the ones used when setting the anchors on an existing connection EditPart.

    以连接(connection)为参数的方法是对现有连接EditPart设置锚时使用的方法。

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  • It corresponds to the top-most element in the model, and is parented by the viewer's root EditPart (see Figure 4).

    它对应于模型中最顶部的元素,并且其父元素为查看器的根editpart(请参阅图4)。

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  • The method refreshVisuals() is called only once during the initialization of the EditPart and is never called again.

    方法refreshVisuals()只在EditPart的初始化过程中调用一次并且决不再次调用。

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  • Therefore, you must indicate, either in the connection EditPart or in the node implementations, which anchors to use.

    因此,必须在连接EditPart中或在节点实现中表明使用哪些锚。

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  • Listing 1 shows a sample contents EditPart that creates an opaque figure that will position its children using the XYLayout.

    清单1显示了一个样本内容EditPart,它创建了一个不透明类型的图形,后者将使用XYLayout定位其子图。

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  • When that listener receives a change, it will look up the affected EditPart (s), and then re-dispatch the change appropriately.

    当该侦听器接收到更改时,它将查找受影响的EditPart,然后适当地重新分派该更改。

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  • If your application USES distributed notification, each EditPart will typically add its own listeners to whichever model objects affect it.

    如果您的应用程序使用了分布式通知,那么每个EditPart通常都将把自己的侦听器添加到任何一个影响它的模型对象。

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  • In some situations, the EditPart may add itself as a listener to the figure, but it will only be known about as a listener, not as the EditPart.

    在某些情形中,EditPart可能会将自己作为侦听器添加到图形,但是只会认为它是侦听器,而不是EditPart。

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