例如,单人游戏能激发玩家产生关于士兵的孤寂的深刻而有趣的反思,这些现代战争的技术后的琐事,从某种程度上来说,意味着死亡。
For example, a single-player game can provoke deep and interesting reflections on the solitude of the soldier, the triviality of modern warfare technology, and, to some degree, what it means to die.
但是所有这些功能不是用来玩巨型游戏《现代战争2》的——它使科学家能够分析海量的数据集,以及运行模拟数据,而这些在较小的计算机上运算可能需要几个星期的时间。
But all this power isn't being used to play giant games of Modern Warfare 2 - it enables scientists to analyse massive data sets and run simulations that might take weeks on lesser computers.
像“光晕”和“现代战争2”这样的视频游戏由于其所赚得的大笔金钱而广受关注,但是如好莱坞大片般的预算同样又使得他们价格不菲。
Video games like “Halo 3” and “Modern Warfare 2” have made headlines for the amount of money they earned, but the Hollywood-sized budgets needed to create them are just as noteworthy.
但《现代战争》系列表明玩家对那些号称能把他们与大学舍友或者孩子可能正在参加的战争联系起来的游戏也很有兴趣。
But the Modern Warfare series has demonstrated that players have an appetite for games that purport to connect them to the wars their college roommates, or their sons, might be fighting in.
除了这些设定,这些关于未来战争的游戏与《现代战争》系列的另一个共同点是它们都拒绝直接承认其主题的来源。
Beyond their Settings, what these future-war games have in common with the Modern Warfare series is a refusal to forthrightly acknowledge the inspiration for their subject matter.
11月推出的《现代战争2》是最热门游戏,仅发售第一天就在全世界卖出了700万份,成为有史以来卖的最快的游戏。
The biggest hit was “Modern Warfare 2”, released in November, which became the fastest-sell in g game in history, sell in g 7m copies worldwide on its first day.
11月推出的《现代战争2》是最热门游戏,仅发售第一天就在全世界卖出了700万份,成为有史以来卖的最快的游戏。
The biggest hit was "Modern Warfare 2", released in November, which became the fastest-selling game in history, selling 7m copies worldwide on its first day.
11月推出的《现代战争2》是最热门游戏,仅发售第一天就在全世界卖出了700万份,成为有史以来卖的最快的游戏。
The biggest hit was "Modern Warfare 2", released in November, which became the fastest-selling game in history, selling 7m copies worldwide on its first day.
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