回想一下我们上周介绍的非常基本的构建块,它允许您获取1到10或1或100之间的随机数。
Recall that very basic building block we introduced last week which allowed you to grab a random number between 1 and 10 or 1 or a hundred.
他是这样单纯、毫不虚伪,无需用介绍的方式来介绍他,正如你无需给你的邻居介绍土拨鼠一样。
He was so genuine and unsophisticated that no introduction would serve to introduce him, more than if you introduced a woodchuck to your neighbor.
游戏所介绍的BPM概念。
本章所介绍的重点包括。
让我们将这些值与之前介绍的那些用法联系起来。
Let's relate those values to the USES introduced previously.
这正是我在本文介绍的函数库的驱动力。
This is exactly the driving force behind the function library that I introduce in this article.
继续执行前面介绍的任务。
本节中介绍的所有文件应保存在该目录下。
书中大量的代码样例解释了他所介绍的概念。
Lots of code samples illustrate the concepts as he introduces them.
下面介绍的基本集成工具使用了类似的算法。
The basic utility for integration, introduced below, USES a similar algorithm.
下一节介绍的示例应用程序将展示这种能力。
The sample application described in the next section will demonstrate this capability.
前面介绍的技术将有助于您选择新的堆参数。
The techniques described above will help to choose new heap parameters.
我所介绍的系统很好地补充了另外两种策略。
The system I've presented complements these two other strategies quite nicely.
本文中介绍的所有工具都可以从命令行中由其自己使用。
All of the tools introduced in this article can be used by themselves from the command line.
最后介绍的是散点图。
The final type of graph covered here is the scatter plot graph.
演示是查看教程中介绍的同样步骤的可选方式。
Demos are an optional way to see the same steps described in the tutorial.
我所介绍的测试系统将其结果记录到命令外壳中。
The test system I've presented logs its results to a command shell.
这些文章中介绍的模型结构是指南,不是强制的。
The model structures described in this articles are guidelines, not imperatives.
有关获得并生成XML的详细信息是当然要介绍的。
The details of acquiring and generating XML can be taken for granted.
使用 第 2部分中介绍的技术安装您的模块。
You install your own module using the same technique shown in Part 2.
查阅这个系列中的其他文章,了解本文介绍的主题的更多信息。
Check out the rest of this series to learn more about topics that were introduced in this article.
这些测量使用输入数据准备小节中介绍的两个数据集。
The measurements were made with two sets of data as described in the Input data preparation section.
之前介绍的每项技术都在阻止意外破坏方面造诣颇深。
Each of the previous techniques goes a long way toward preventing accidental damage.
本文介绍的脚本易于理解、使用简单并可以快速掌握。
These scripts are designed to be simple to understand, simple to use, and quick to pick up.
有关目前为止介绍的概念的更多信息,请参阅参考资料。
See Resources for more information behind some of the concepts covered so far.
中间是内核空间,即网络子系统,也是本文介绍的重点。
In the middle, or kernel space, is the networking subsystem that is the focus of this article.
这样的映射类似于我在此处所介绍的映射,但过程相反。
Such mapping is similar to what I've already covered here, but the process is reversed.
您可以使用本文所介绍的技术,自动地部署并激活虚拟机。
You can deploy and activate virtual machines automatically using the techniques presented in this article.
本文介绍的流水线技术是使用异步处理以提高性能的示例。
The pipelining technique described above is an example of using asynchronous processing to enhance performance.
本文稍后介绍的技术需要按照这些层对流程模型进行分层。
The technique described later in this article requires that process models are layered in alignment with these layers.
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