• Create scene object. Scene is a container which have everything else inside.

    建立场景对象,它里面一切对象的容器

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  • The second parameter is the scene node, which is the object, which is affected by collision detection, in our case it is the camera.

    第二参数场景结点,指定受碰撞检测影响对象我们例子中就是相机。

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  • Using multiple images of a particular object or scene reduces ambiguity and makes possible more accurate three-dimensional reconstructions.

    运用一个特定物体或者场景多个图像可以减少图片的模糊度并且可能清晰地重建三维模型。

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  • For example, an image of the scene behind an object was projected on a screen in front of it, " he says.

    举例来说,就是物体身后景象投射到前面屏幕,”说道

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  • A silhouette is the image of a person, an object or scene consisting of the outline as well as a featureless interior, with the silhouetted object usually being black.

    剪影外部轮廓单调内景组成人物物体场景图像剪影对象通常黑色

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  • The MailRetention function residing in the Custom_JS form processes the id object to populate the fields, based on the scene type (edit or read).

    驻留Custom_JS中的MailRetention函数根据场景类型(编辑)来处理ID对象填充字段

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  • You add both the object and the Transform3D to a TransformGroup before adding the TransformGroup to the rest of your scene.

    对象Transform 3d都添加TransformGroup,然后把TransformGroup添加到余下场景中。

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  • But what if we don't have any other object in the scene that can reflect on our model?

    但是如果我们场景没有任何其他物体那么我们模型上究竟反射些什么呢?

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  • Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.

    对象节点场景描述物体例如角色部分几何体物体,灯光摄像机等等。

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  • The Transform Component determines the actual Position, Rotation, and Scale of all objects in the scene. Every object has a Transform.

    变换组件决定场景所有物体实际位置旋转缩放每个物体具有变换组件。

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  • Custom Attributes let you create and assign additional parameters to any object, modifier, or material in your scene. This is useful for game and other project-specific data.

    自定义属性创建指派额外属性场景中的任何对象修改器材质游戏和设计特殊数据非常有用。

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  • To begin we choose a point on the most distant object in the scene.

    开始我们选择场景最远物体的一点。

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  • The size of the focal object in the scene is important.

    个场景中心物体尺寸很重要的。

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  • Make the fully rigged object, duplicate it and place it multiple times in the scene. This is tedious, and placing objects accurately in a grid is hard.

    制作完全绑定物体复制场景多次替换,非常乏味的,并且表格中准确放置物体非常困难的。

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  • If the Inspector does not display the Transform component or its properties, then you do not have an object highlighted in the Scene View.

    如果检视面板显示变换组件属性那么场景没有选择物体

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  • Makes the object target not be destroyed automatically when loading a new scene.

    加载场景的时候使目标物体自动销毁。

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  • You might imagine this scene as a television (the object) with your remote control (the reference).

    情形想象成遥控板(句柄)操纵电视机对象)。

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  • The tools will be usable on any object in your scene.

    这些工具可以用于场景任何物体

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  • Director Matt Reaves has also mentioned that there is an object that can be seen splashing down in the final scene.

    导演马特·里维斯提到最后可以看到一个物体从天而降。

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  • Other examples of direct manipulation are the resizing of a graphic object in a drawing application and the positioning of an object or camera view in a three-dimensional scene.

    其他一些直接操作例子画图类的程序调整图像的大小,在三维场景中移动对象视角等。

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  • Object classification mainly used for activity understanding in scene.

    目标分类研究主要应用于场景中的行为理解

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  • The semantic components are divided into three kinds: subject semantic components, object semantic components and scene semantic components.

    语义成分分成大类主体语义成分、客体语义成分情景要素语义成分。

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  • The invariable moment, which is invariable to the translation, scaling and rotation of image, is widely used in object recognition, image classification, image condensation, scene matching and so on.

    不变量图像进行平移旋转尺度变换时保持定值,因此广泛使用目标识别、图像分类、图像压缩场景匹配等各种领域。

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  • In this paper, I have done a deeper and more meticulous research on this method, and present the image-based shadow generation method of composited object in complex scene.

    本篇论文,作者方法进行了更为深入细致的分析研究提出基于图像的在复杂场景中生成合成物体阴影的方法。

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  • This is a very simple tutorial demonstrating how to take 2d video footage and composite a 3d animated object in the scene.

    一个关于如何2d视频脚本中混入3d动画物体简单教程

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  • Realistic infrared image synthesis of moving object is the difficulty technique to produce infrared scene.

    运动目标红外图像真实感生成一向红外场景生成中的难点

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  • A hierarchical semantic associative video model was proposed which described video information in hierarchical concept tree, scene network and semantic object net.

    提出一种视频分层语义联想模型,构造三个层次信息概念层次场景网络语义对象网络

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  • A hierarchical semantic associative video model was proposed which described video information in hierarchical concept tree, scene network and semantic object net.

    提出一种视频分层语义联想模型,构造三个层次信息概念层次场景网络语义对象网络

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