• Base pass renders object with one per-pixel directional light and all SH lights.

    基础通道用一个逐像素方向光和所有球面调和光渲染物体。

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  • The remainder of the computation is performed on a per-pixel basis in a fragment program.

    剩下的计算是就是在片元程序中逐像素计算修正。

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  • Pixel shader a pixel shader is a graphics processing function that calculates effects on a per-pixel basis.

    像素着色器像素着色器是按像素计算效果的图形处理功能。

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  • In Forward Rendering, some number of brightest lights that affect each object are rendered in fully per-pixel lit mode.

    在正向渲染中,影响物体的最亮的几个光源使用逐像素光照模式。

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  • This article demonstrates using the Imager Perl module to read and process images to create per-pixel level altitude slices of source images.

    本文将演示如何使用ImagerPerl模块来读取和处理图像,从而为源图像创建单像素级别的高度段。

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  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    逐像素的动态光照将对每个受影响的像素增加显著的计算开销,并可能导致物体会被渲染多次。

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  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    对每一个受到影响的像素,逐像素动态光会累加可观的渲染耗费,并且会导致物体在多个通道被渲染。

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  • Note that light groups overlap; for example last per-pixel light blends into per-vertex lit mode so there are less "light popping" as objects and lights move around.

    注意不同的光照组间有重叠,如,最后一个逐像素光源也以逐顶点光照模式的方式渲染,这样能减少当物体和灯光移动时可能出现的“光照跳跃”现象。

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  • Three algorithms estimating the distortion are compared in this thesis, experimental result shows that the recursive optimal per-pixel estimate(ROPE) algorithm is the best.

    本论文比较了现有的三种失真度估算方法,通过实验证明了基于像素级的递归估算方法是最为接近实际情况的方法。

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  • In per-pixel lighting, each pixel color is computed individually (as on the left. ) You can see that even when I use low-poly sphere for this example, the lighting still makes it look round.

    在逐像素过程中,每个像素的颜色值都是单独计算的(如左图所示)。 就算我们对左图的轮廓使用低模效果,中央光照效果依然看起来非常圆润。

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  • At a chunkSize of 1, this will create a per-pixel correct rendering of the distortion algorithm, while each increase in chunkSize will drastically reduce the number of SDL_BlitSurface calls required.

    chunksize取1将得到失真算法的逐像素矫正呈现。增大chunkSize将大大减少SDL_BlitSurface的调用次数。

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  • It presents principal component analysis on image based on neighborhood unions of per-pixel to obtain the eigenvector of per-pixel, then USES PCNN to set on fire to segment image with feature image.

    通过对图像在每个像素的邻域的基础上进行主分量分析,产生每个图像像素的特征向量,再用PCNN对得到的特征图像进行点火分割。

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  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。

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  • You are getting more computing power per pixel.

    你得到了每个像素越来越的计算能力。

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  • The highest resolution version of the image (250 meters per pixel) is provided above. The image is available in additional resolutions from the MODIS Rapid Response Team.

    你也可以在上面找到这张照片的最高像素版(每像素成像250米),由MODIS快速反应小队的额外成像系统拍摄。

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  • Both the image above and the full image are at MODIS 'maximum resolution of 250 meters per pixel.

    上述两幅图像及完整图像都是MODIS的最大分辨率-每像素250米。

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  • The best resolution at that stage will be about 20m per pixel.

    那时最高的分辨率将要达到每像素20米。

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  • The typical climate model simulates clouds at 28 kilometers per pixel.

    而典型的气候模式在模拟云时一般采用28公里每像素的分辨率。

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  • The images were obtained at a distance of approximately 526,000 miles from Saturn and at a Sun-Saturn-spacecraft, or phase, angle of 74 degrees. Image scale is 31 miles per pixel.

    此图拍摄点距土星526,000英里,太阳-土星-飞船夹角(相位)为74度,图像比例尺为每个象素31英里。

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  • Overhead, Christie projectors produce a blended 3568 x 2000 pixel image yielding 15 pixels per inch of high definition.

    在头上,Christie的放映机显示一个混合的3568x 2000像素图像,产生高清晰的每英寸15个像素。

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  • The Lunar Reconnaissance Orbiter Camera (LROC) Wide Angle Camera (WAC) is imaging the surface in seven different wavelengths at a resolution of between 100 and 400 metres per pixel.

    美国宇航局的月球探测轨道器利用广角镜头,以7个不同的波长扫描月球表面,以介于每像素100米到400米的清晰度拍摄了大量照片。

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  • Microwindows has support for 1, 2, 4, and 8 bpp (bits per pixel) palletized displays, as well as 8, 15, 24, and 32 bpp trucolor displays.

    Microwindows支持1、2、4和8bpp(每像素的位数)的palletized显示,以及 8、16、24 和32 bpp 的真彩色显示。

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  • The options tell the VNC server to start up with a resolution of 1024x768 and a pixel depth of 24 bits per pixel.

    这些选项指示启动服务器,分辨率为1024x768,像素深度为每像素24位。

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  • The GEOS-5 model normally runs at a resolution of 5 kilometers per pixel, though it can run at 3.5 kilometers, making it the most detailed global climate model in the world.

    GEOS -5模型通常使用5公里每像素的分辨率运行,得到世界上最精细的全球气候模型,实际上它还能够使用更精细的3.5公里分辨率。

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  • Lower the threshold if your camera has a higher color-constancy per pixel.

    如果摄像机的像素颜色稳定性比较高,那么可以降低这个阈值。

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  • An object space normal map only looks at the orientation of the entire model it's applied on to calculate the per pixel directions on it's surface.

    一个物体空间的法线贴图,仅从整个模型的自身朝向检视物体,并据此解算在它表面的每个像素的方向。

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  • Illegal data bits per pixel setting.

    无效的每像素数据位设置。

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  • Using examples drawn from conventional transmission microscope and TV picture it is shown that an compressed picture with 0.45 bit per pixel can give a reasonable visual quality.

    从普通透射电子显微镜图象和电视图象的一些例子表明,图象压缩到每象素0.45比特时仍能获得较好的视觉质量。

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  • Added an "average rays per pixel" statistic to the render end stats in the console.

    添加了“平均每像素射线”统计,以使年底的统计在控制台。

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  • Added an "average rays per pixel" statistic to the render end stats in the console.

    添加了“平均每像素射线”统计,以使年底的统计在控制台。

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