per-pixel lighting 像素光照
bits per pixel 每像素位数 ; 每一像素位元数
number of bits per pixel 每像素的位数 ; 每像素的位元数
fur with per pixel lighting 单象素光照的皮毛效果
bit per pixel 位每像素 ; 比特每像素
Per-Pixel Shading 像素着色
Per Pixel Lighting 逐像素光照 ; 每像素照明
Per-pixel Flow 每像素流
This article demonstrates using the Imager Perl module to read and process images to create per-pixel level altitude slices of source images.
本文将演示如何使用Imager Perl模块来读取和处理图像,从而为源图像创建单像素级别的高度段。
At a chunkSize of 1, this will create a per-pixel correct rendering of the distortion algorithm, while each increase in chunkSize will drastically reduce the number of SDL_BlitSurface calls required.
chunksize取1将得到失真算法的逐像素矫正呈现。增大chunkSize将大大减少SDL_BlitSurface的调用次数。
Base pass renders object with one per-pixel directional light and all SH lights.
基础通道用一个逐像素方向光和所有球面调和光渲染物体。
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