看清楚点这张图。
(在图10中看到对它的定义时会清楚这一点。)
但是,图1的活动图做到了这一点。
他给我画了一张有关这个城市的图,使我们对这个城市的大小有了一点概念。
He drew me a map of this city, which gave me a general idea of the size of the city.
图1说明了这一点。
图2例举了在每个产品中的人工验证点编码。
Figure 2 illustrates the coding of the manual verification point in each product.
图2展示了这一点。
每一次,您将创建一个新的扇形图,这有一点低效。
Each time, you would create a new pie chart, which is a little inefficient.
在开始画新图前,要先清除之前的图片,这一点很重要。
It is important to clear the previous graphic before a new graphic is drawn.
图3中的调用流阐述了这一点。
这些图只显示平均执行时间的估值点。
Only the point estimates for the mean execution times are shown.
图4演示了这一点。
图1例举了这一点。
图3更直观地阐释了这一点。
图的中间点表示系统超载的界限。
The halfway point of the graphs is the point at which the system becomes overloaded.
图2:跟踪方面中的切入点。
图1:用例点方法的主要概念。
添加透视图、添加其它扩展并且选择org .eclipse . ui . perspectives扩展点(图54)。
To add the perspective, add another extension and select the org.eclipse.ui.perspectives extension point (Figure 54).
图6:用于检查实参的切入点。
如果一个图是不连通的或有割点,就发生这种情况。
This happens if the graph is disconnected or has a cut vertex.
为了达到这一点,标准中应该多使用图和数字。
To achieve this, the standard should be more use of graphs and figures.
像电视的图象一样,游戏的图像是由许多微小的光点组成。
Like a television, the game's picture is made of many tiny points of light.
在计算机制图技术中,图象空间中的一种可寻址点。
In computer graphics, an addressable point in an image space.
答案可以归纳为两点:多功能性以及图象质量。
The answer can be summed up in two words: versatility and image quality.
如果物体比这个近点更近,那么图象就会模糊了。
Should the object come closer than this near point the image will blur.
如果物体比这个近点更近,那么图象就会模糊了。
Should the object come closer than this near point, the image will blur.
点此按钮打开你想要打开的图。
点此按钮打开你想要打开的图。
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