而我恰好有这样的计时器。
启动一个计时器。
如果有必要的话设个定时器。
This timer is a polling mechanism.
这个定时器是一种轮询机制。
So set a timer and then forget about time.
所以,设置一个计时器,然后忘掉时间吧。
Next month, I'll discuss getting better timer resolution.
下个月,我将讨论获得更好的计时器分辨率。
The other property tabs don't affect the timer function.
其他属性不会影响计时器功能。
When this message is sent into the flow, a single timer event occurs immediately.
当将此消息发送到流中时,将立即发生唯一的计时器事件。
I took the photo myself using a timer on my personal camera.
我通过相机定时自拍了这张照片。
Now assume that the user wants to set the timer of the coffee machine.
现在,假设用户想要设置咖啡机的定时器。
Set a timer or a watch alarm for fifteen minutes.
将定时器或手表闹钟设定15分钟。
I want to use a timer in my applications, I always have the same problem.
我想在我的应用程序使用一个计时器,我总是有同样的问题。
By the third day, I was setting a timer. Really!
到第三天,我放了一个计时器。(这是真的!)
This application will help you gain a clear understanding of each of the timer classes.
这个应用程序将会让你获得对这几个定时器类的清晰的理解。
One year she even went so far as to get a timer out.
有一年,她甚至拿出一个计时器来计时。
First, we must detect that we have received the final timer event in the burst.
首先,我们必须检测是否已经收到了连续计时器事件中的最后一个计时器事件。
启动厨房定时器。
用上计时器。
打开计时器。
Do you know how to do this timer thing?
你知不知道怎么用这个定时器啊?
打开计时器。
A timer is started when each message is sent.
在发送每条消息时都会启动一个计时器。
We don't need this timer anymore.
我们不需要计时器。
The only difference is that it will happen in the context of a timer.
惟一的不同是,该测试将发生在计时器的上下文中。
Flash Player events such as the timer and mouse events.
FlashPlayer事件,比如计时器和鼠标事件。
The base can be use to set the timer and charge the Ring.
基座可用来设置定时器,并对Ring进行充电。
Note the return check from del_timer, which identifies whether the timer is still in use.
注意来自 del_timer的返回检查,它确定计时器是否还在使用。
如果需要的话可以使用计时器。
如果需要的话可以使用计时器。
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