My brother used to play Starcraft a lot.
我弟弟以前经常玩《星际争霸》。
Who is developing StarCraft: Ghost?
谁在开发星际争霸:幽灵?
Q: What's a StarCraft II "character code"?
问:《星际争霸2》中的“角色代码”指的是什么?
I am a huge fan of the original Starcraft.
我很喜欢原版的星际。
Starcraft was unable to switch video modes.
星际争霸不能转换显示模式运行。
StarCraft has its own style that we can do.
我们能为SC做出它自己的风格。
Blizzard Employee 2: Starcraft II, and you?
暴雪员工甲:你在哪干啊?
How many copies of StarCraft have been sold?
星际争霸已经卖出了多少?
It is simply impossible to play StarCraft perfectly.
显然要把星际玩到完美几乎是不可能的。
We'll start with the Starcraft questions first.
首先我们来谈谈关于星际系列的问题。
StarCraft has the best macro style of any RTS ever made.
星际争霸较其他RTS游戏有着最好的宏机制。
Reference to "Starcraft is like Warcraft in space."
星际和魔兽在场景上很像。
Just look at StarCraft. Has anyone ever been perfect at that game?
就以星际争霸为例吧,在这款游戏中,有哪位玩家或选手正真做到了完美吗?
Macro and Micro in Starcraft was an important factor of the game.
星际争霸当中的宏操与微操都非常重要。
All StarCraft II accounts have been granted one free name change.
现在所有的星际争霸ii帐号都得到了一次免费改名的机会。
However, StarCraft fans will recognize many units they already know very well.
尽管如此,我们还是相信星际争霸的铁杆粉丝们肯定已经熟知了许多单位并能毫不费力地认出它们。
Why do you think Starcraft still has an edge over Warcraft in the Korean scene?
你如何看待在韩国星际比魔兽更加受人关注这种现象?
For a complete list of all the new features, please read the Starcraft Patch Text.
完整的新功能列表,请阅读星际争霸补丁文本。
StarCraft has almost always been known for its easy to understand gameplay and mechanics.
星际争霸一直以来以其游戏内容容易被理解,易于被观看而著称。
Unit population count for each faction will be very similar to the original StarCraft.
每个种族的人口上限都将和老版星际非常相似。
Unit population count for each faction will be very similar to the original StarCraft.
每个种族的人口上限都将和老版星际非常相似。
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