So what makes StarCraft so great?
那么到底是什么让星际争霸这么伟大呢?
My brother used to play Starcraft a lot.
我弟弟以前经常玩《星际争霸》。
Q: What's a StarCraft II "character code"?
问:《星际争霸2》中的“角色代码”指的是什么?
In StarCraft, the more workers you have the better.
在星际争霸中,越多采矿单位越好。
It is simply impossible to play StarCraft perfectly.
显然要把星际玩到完美几乎是不可能的。
Who is developing StarCraft: Ghost?
谁在开发星际争霸:幽灵?
I am a huge fan of the original Starcraft.
我很喜欢原版的星际。
We'll start with the Starcraft questions first.
首先我们来谈谈关于星际系列的问题。
StarCraft has the best macro style of any RTS ever made.
星际争霸较其他RTS游戏有着最好的宏机制。
Macro and Micro in Starcraft was an important factor of the game.
星际争霸当中的宏操与微操都非常重要。
Just look at StarCraft. Has anyone ever been perfect at that game?
就以星际争霸为例吧,在这款游戏中,有哪位玩家或选手正真做到了完美吗?
StarCraft II now holds the record as the longest time between sequels.
星际2目前保持了续集开发时间最长的记录。
Blizzard is strong in Asia, where its Starcraft series has proved hugely popular.
暴雪在亚洲市场强势,它的《星际争霸》系列大为流行。
Since the game was released on July 27th, I’ve played many games of Starcraft II.
自从7月27日游戏发布以来,我已经玩过很多次了。
In StarCraft, some units had instant attack animations (Corsair, Mutalisk, Vulture).
在星际中,有的单位已有瞬间攻击动作(如:海盗船,飞龙,雷车)。
One last thing that I've already hinted at is the depth of strategies StarCraft offers.
最后一点我需要指出的是星际争霸所提供的游戏策略的深度。
The middle chapter of the Starcraft II saga is called Starcraft II: Heart of the Swarm.
《星际争霸2》三部曲的第二章名为《星际争霸2虫群之心》。
The StarCraft II beta does not include a tutorial, but the basics are easy enough to learn.
《星际争霸2》测试版不包括新手教学关卡,但是游戏的基本系统很容易掌握。
This is the only name you'll use on Battle.net, and it's tied to your StarCraft II license.
这个姓名只会被用在战网上,并依附在你的游戏许可证上。
One of the main goals for StarCraft II is to keep the game very visually intuitive and readable.
我们其中的一个最主要的目标就是让游戏保持足够的直观性和可读性。
If I can answer “yes” to these five questions, then it’s okay to play Starcraft II or Carcassonne.
如果我对这五个问题的回答都是“是的”,那么,我可以随意去玩星际Ⅱ或者卡卡颂游戏。
It is for this reason that any new RTS I play I can't help but immediately compare it to StarCraft.
也正是由于这个原因,每次我接触到一款新的游戏后,我总是忍不住把它同星际争霸相比较。
Many units familiar from the original StarCraft have been changed, and many new units have been added.
许多玩家在星际争霸中熟悉的单位已经改头换面,并且很多新单位也陆续地加入到了游戏当中。
South Korea, where the original Starcraft game was released in 1998, is the spiritual home of e-sports.
1998年,星际争霸在韩国首发,从那之后,韩国成了电子竞技精神上的故乡。
Korea alone accounts for 4.5 million of those StarCraft copies, or roughly 40% of the world's shipments.
仅在韩国,星际争霸游戏就卖出了450万份拷贝,大致占到全球的40%。
But think carefully if you're considering giving up your day job to become a professional StarCraft player.
但是,如果你想抛弃无趣的日常工作,成为一名职业的星际争霸玩家,可要慎重考虑。
It was announced at BlizzCon 2008 when Blizzard revealed that StarCraft II would be split into three parts.
这是暴雪于2008年在其官方嘉年华会上宣布的,《星际争霸2》将会被分割为三个篇章上市。
It is something that defines the genre and is one thing I think StarCraft nailed when compared to other RTS.
这是定义游戏特质的东西,也是在我看来与其他RTS游戏相比较而言星际争霸最为突出的特点了。
For the first time members of the Community and the press had the privilege to test StarCraft II's third race.
社区的会员们和媒体都第一次有机会测试星际争霸2的第3种族。
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