The function draws multiple polygons.
该函数绘制多个多边形。
Get number polygons in destination object.
获取目标物体多边形面的数量。
The first step is to generate some polygons.
第一个步骤是生成一些多边形。
The created polygons will always face the view.
被创造的多角形总将面对看法。
First, there is a method ST_Centroid defined for polygons.
首先,有一个为多边形定义的方法 ST_Centroid。
The more iterations, the more regular the polygons get.
迭代越多,地图就会变得越来越规整。
In the end, the whole scene was around 840.000 polygons.
最后,整个场景有84万个多边形。
In my approach, I define an image as a set of "polygons".
在我的做法,我定义为一种“多边形”设置图片。
If you will split polygons, it can easily go way above 100.
如果你将分割多边形,它可以很容易地去100以上。
The number of polygons it draws is given as the last argument.
它绘制的多边形的数量由最后一个参数给出。
You should resize the polygons a little to remove the problem.
你应该稍微调整多角形大小移除问题。
Similarly, state and county boundaries can be represented with polygons.
类似地,州和国家边界可以用多边形表示。
Point inclusion test for simple polygons by the nearest relevant edge.
映射相关边概念的多边形内外点判别算法。
Build with an efficient topology - use polygons only where you need them.
建立一个有效率的拓扑,只有当你需要时才使用多边形。
You might have noticed that every child has less polygons then it's parent.
你可以注意到每个‘孩子’都比他的‘父亲’有更少的多边形。
If the model is a single closed object, all polygons will now be consistent.
如果模型是一个封闭物体,那所有多边形顶点的排序顺序已经一致。
I take it we are all reasonably familiar with the concept of Points and Polygons...?
我是否可以合理地,我们都与点和多边形的概念,熟悉…?
I take it we are all reasonably familiar with the concept of Points and Polygons...?
我是否可以合理地,我们都与点和多边形的概念,熟悉…?
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