Right now you can slow down damage but you can't repair it.
现在我们只能将这种损伤的速度变慢,但还不能修复。
The bigger that damage, the fewer the spare resources available to bear down on prices.
这种损害越大,能用来压低价格的闲置资源就越少。
Shocks and slows down every creature with 50% and small damage.
震荡和放缓,每一个动物,与50 %和小的损害。
Backstab now deals 150% weapon damage, down from 200%.
背刺现在造成的武器伤害从200%降低到150%。
Damage to the turbine slowed the work down.
涡轮机的损坏降低了工作的效率。
Rune Strike now deals 150% weapon damage, down from 200%.
符文打击现在只造成150%的武器伤害,从200%下调。
Survival Instincts now reduces damage taken by 50%, down from 60%.
求生本能现在减少50%受到的伤害,从60%下调。
Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
专注雕文:增加星辰坠落的伤害由20%降低到了10%。
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%.
神圣之火:咏唱时间从原本的3.5秒缩短为2秒,并且提高约60%的伤害。
Steady Shot – now only gains 10% of attack power as damage (down from 20%).
稳固射击 -仅能获得10%的攻击强度加成(之前是20%)。
Steady Shot – now only gains 10% of attack power as damage (down from 20%).
稳固射击 -仅能获得10%的攻击强度加成(之前是20%)。
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