Network bandwidth is likely the most costly component of hosting a multiplayer online game.
网络带宽有可能是托管多玩家在线游戏的成本中最为昂贵的部分。
They were building a multiplayer online game, and decided to let players share photos with one another.
他们当时在搭建一个多用户的在线游戏,玩家可以和其他人分享自己的照片。
In slightly more sophisticated cases, servers communicate with each other as equals to support the multiplayer online game.
在略微复杂一点儿的情况中,服务器平等地相互通信来支持多玩家在线游戏。
With a little care, most of the working set of a multiplayer online game can be pulled into the main memory of a large system.
只需稍加处理,多玩家在线游戏的大多数工作集就可以放在一个大系统的主内存中。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Problem resolution is the first order of business, because in reality, contracts are nearly useless when it comes to the day-to-day operation of a multiplayer online game.
解决问题永远是首位的,因为在实践中,对于多玩家在线游戏的日常运营而言,合同用处不大。
These factors allow a multiplayer online game engine to take advantage of the power of parallel database technology, such as symmetric multiprocessors, and other large memory systems.
这些因素使多玩家在线游戏引擎可以利用并行数据库技术,比如对称多处理器,以及其他大内存系统。
Multiplayer online game infrastructure layers.
多玩家在线游戏基础结构层。
Multiplayer online game infrastructure layers.
多玩家在线游戏基础结构层。
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