• Preform fast melee attacks with either sword.

    攻可用任一把剑进行快速近战攻击

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  • Survive 8 waves of Defense using only melee attacks!

    使用近战攻击防御任务中生存8个数!

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  • Fast attack Preformfast melee attacks with either sword.

    可用任一把剑进行快速近战攻击

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  • Dual Wield now also allows you to parry frontal melee attacks.

    武器现在可以让招架前方的近战攻击

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  • Your melee attacks have a X% chance to hit all nearby enemies.

    使近战攻击X%的几率攻击附近所有单位。

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  • Place a banner that enhances melee attacks. 60 second recharge.

    放置旗帜增加近战攻击伤害。冷却时间:60

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  • Strong attack Allows you to perform strong melee attacks which ignores enemy armor.

    强击可以施展强力近战攻击忽视敌人护甲值。

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  • Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.

    使用战斗狂怒后,近战攻击X %机会X秒内消耗怒气值

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  • Player takes double damage from melee attacks of demons when having immunity to curses.

    玩家在对恶魔攻击需要恶魔的攻击加倍伤害

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  • I tend to use it quite often because it is more powerful than our currently weak melee attacks.

    经常还是因为我们目前软弱近战攻击多。

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  • Summon gargoyle: the gargoyle now flies lower to the ground, making it susceptible to melee attacks.

    召唤石像鬼:现在地面更近,使近战职业也可以供给

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  • Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.

    附加近战攻击的额外效应仍然触发原本的伤害不会产生

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  • Preventing ranged attacks during Deterence but allowing melee attacks is also something we've discussed.

    我们讨论威慑时能近战不能远程攻击的可能性。

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  • Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.

    专精改变现在使用锤子的时候你的近战攻击几率产生10点怒气

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  • Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.

    光明审判修正技能说明移除了只能近战攻击触发的暗示

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  • Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.

    如果她攻击带有印记单位,那么印记就会触发造成魔法伤害恢复能量值

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  • We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.

    另外对手已经情况下蝰蛇能通过近战攻击回蓝。

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  • Mace specialization? Now "gives your melee attacks a chance to stun your target for 3 SEC and generate 2 rage when using a mace".

    类武器精-现在改为“使用锤类武器时,近战攻击几率目标3产生2点怒气。”

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  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.

    现在正确视为激怒效果。并且不再法术攻击触发物理远程近战攻击触发。

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  • It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.

    现在它降低你受到所有伤害30%,同时让所有成功命中攻击机会你回复法力,回复量相当于你攻击强度的30%。

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  • New Talent - Furious Attacks (Tier 8) - Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec.

    天赋-狂怒攻击第8层):近战攻击50/100%几率目标受到的治疗效果8秒内减少25%。

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  • Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.

    近战攻击近战范围屋顶生物不能贴身攻击不在屋顶的生物,反之亦然

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  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 24%, up from 16%. Each point of Mastery increases block chance by an additional 3%, up from 2%.

    精:神性壁垒现在提高魔兽世界安装格机率16%提高24%,专精将提高的挡魔兽世界坑爹格机率从2%提高到3%。

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  • Aspect of the viper changed to - the hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%.

    毒蛇守护”修改猎人获得毒蛇守护,使远程近战攻击能够恢复法力降低伤害50%。

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  • Molten Armor - Rank 1 Requires Level 62 630 Mana Instant cast Causes 60 to 90 Fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%.

    熔铸装甲等级1要求62消耗法力630瞬发法术击中目标造成6090的点火焰伤害并且降低物理法术伤害致命一几率10%。

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  • Melee special attacks, also called "Yellow-damage" melee attacks due to the color of their combat log entries and on-screen damage numbers, are not resolved the same way as white-damage melee attacks.

    特殊物理攻击就是在怪物身上产生“黄字”那些攻击。他们命中判定方法,跟产生“白字”的普通攻击一样的。

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  • Melee special attacks, also called "Yellow-damage" melee attacks due to the color of their combat log entries and on-screen damage numbers, are not resolved the same way as white-damage melee attacks.

    特殊物理攻击就是在怪物身上产生“黄字”那些攻击。他们命中判定方法,跟产生“白字”的普通攻击一样的。

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