It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
Dual Wield now also allows you to parry frontal melee attacks.
双武器现在也可以让你招架前方的近战攻击。
Place a banner that enhances melee attacks. 60 second recharge.
放置旗帜,增加近战攻击伤害。冷却时间:60秒。
Strong attack Allows you to perform strong melee attacks which ignores enemy armor.
强击可以施展强力近战攻击,忽视敌人护甲值。
Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.
使用战斗狂怒后,近战攻击有X %机会在X秒内不消耗怒气值。
Survive 8 waves of Defense using only melee attacks!
只使用近战攻击在防御任务中生存达8个波数!
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
Preventing ranged attacks during Deterence but allowing melee attacks is also something we've discussed.
我们也在讨论在威慑时能近战但不能远程攻击的可能性。
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
锤专精改变,现在当你使用锤子的时候你的近战攻击有几率产生10点怒气。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.
另外在对手已经近身的情况下,蝰蛇也将能通过近战攻击回蓝。
Mace specialization? Now "gives your melee attacks a chance to stun your target for 3 SEC and generate 2 rage when using a mace".
锤类武器专精-现在改为“当使用锤类武器时,近战攻击有几率击晕目标3秒并产生2点怒气。”
Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.
近战攻击与近战范围:屋顶上的生物不能贴身攻击不在屋顶的生物,反之亦然。
Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.
近战攻击与近战范围:屋顶上的生物不能贴身攻击不在屋顶的生物,反之亦然。
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