• Should it be interactive or should it be one-way?

    它是互动的还是单方面?

    麻省理工公开课 - 媒体、教育、市场课程节选

  • When we're just interacting with idol, with the interactive editor or sorry, interactive environment if you like, that's what you expect. What's happening is that we're typing in something, an expression it doesn't know how to deal. It's raising the exception, but is this simply bubbling up at the top level saying you've got a problem.

    就发生了其中之一是吧,当你在交互数据处理或者是在交互编辑器,抱歉,任何你喜欢的交互式环境中,你可能会遇到这些,如果你在输入什么内容,譬如一个它不知道怎么处理的表达式,它就会报一个异常,但这是否是简单的,把你遇到的问题冒到最顶层呢?

    麻省理工公开课 - 计算机科学及编程导论课程节选

  • And this is useful because if you're actually writing a program that's interactive or that you want to change overtime much like you would a game, hopefully, the game is not going to have the bad guys, for instance, always standing in the same place or the rocks or whatever it is falling from the sky in the same place 'cause it would very quickly become a very tedious game.

    这是很有用的,因为如果,写一个交互的程序或者,希望每次游戏都不一样,我们希望,游戏中的坏人物,别老是站在同一个地方或者同一块石头上,或者从天空中同样的位置落下,因为这立刻会使游戏变得乏味。

    哈佛公开课 - 计算机科学课程节选

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