And when we define that as r being equal to zero, essentially we're multiplying the probability density by zero.
当我们定义r等于0处,事实上是把概率密度乘以0.
So, I'm now multiplying by the result of calling the size of operator, which we've seen before.
现在我乘以运算符的大小,之前我们看到的。
So that's why we have this zero point here, and just to point out again and again and again, it's not a radial node, it's just a point where we're starting our graph, because we're multiplying it by r equals zero.
这就是为什么在这里有个零点,我需要再三强调,这不是径向零点,他只是我们画图的起始处,因为我们用r等于0乘以它。
This is how you get the rules for adding a vector to another vector, then taking a vector and multiplying it by some constant.
以上这些就是矢量加法的法则,以及数乘矢量的法则
Then I'd be multiplying a float by 5, so that's a float times an int.
然后我们把这个浮点数乘以,那是浮点数乘以整型数。
You should know what multiplying a vector by a number means.
你需要知道数乘矢量的意义
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