M3G lets you choose between both options.
M3 G允许用户在这两个选项之间任选其一。
I built in another optional feature of M3G.
我还内置了一个可选的 M3G特性。
M3 G不是孤独的。
This tells M3G to multiply all texture coordinates by this value.
这也就告诉M3 G将所有纹理坐标都乘以此值。
After you can calculate lighting using the normals, you need to tell M3G what kind of light you want.
可使用法线计算光线后,还需要告诉M3 G您需要什么类型的光线。
Depending on your needs, you can tell M3G to render only the front faces, only the back faces, or both.
根据具体的需求,您可以要求M3 G仅渲染正面、仅渲染背面或同时渲染两面。
Although the triangles wouldn't define a visible geometry, they would give M3G more control points (and more numbers to calculate).
尽管三角形并不能定义一个可见的几何图形,但可使 M3G 拥有更多的控制点(要计算的数量也更多)。
Although I've mentioned games as the main attraction, M3G is a general-purpose API that you can use to create all kinds of 3d content.
之前我提到过,游戏是最大的吸引力所在,但M3G是一种通用API,您可以将其用于创建各种3d内容。
The two metabolites of morphine, morphine-3-glucuronide (M3G) and morphine-6-glucuronide (M6G), are mainly formed by morphine glucuronidation in the liver.
吗啡主要在肝脏与葡糖苷酸结合并产生两种代谢产物:吗啡3 葡糖苷酸(M3G)和吗啡6 葡糖苷酸(M6G)。
A shiny silver ball reflects the light in a different way than a sheet of paper does. M3G models these material characteristics with the following attributes.
一个闪闪发光的银色球反射光线的方式与一张纸显然不同。
You can think of the latter as the camera transformation or as the instruction to M3G on how to convert from world coordinates to camera coordinates -- both definitions are correct.
可将后者视为摄像机转换或告诉 MSG如何从世界坐标转换为摄像机坐标的指令 ——两种定义都是正确的。
You can think of the latter as the camera transformation or as the instruction to M3G on how to convert from world coordinates to camera coordinates -- both definitions are correct.
可将后者视为摄像机转换或告诉 MSG如何从世界坐标转换为摄像机坐标的指令 ——两种定义都是正确的。
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