• M3G lets you choose between both options.

    M3 G允许用户在这两个选项之间任选其一。

    youdao

  • I built in another optional feature of M3G.

    我还内置了一个可选的 M3G特性。

    youdao

  • This tells M3G to multiply all texture coordinates by this value.

    这也就告诉M3 G将所有纹理坐标都乘以此值。

    youdao

  • After you can calculate lighting using the normals, you need to tell M3G what kind of light you want.

    可使用法线计算光线后,还需要告诉M3 G您需要什么类型的光线。

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  • Depending on your needs, you can tell M3G to render only the front faces, only the back faces, or both.

    根据具体的需求,您可以要求M3 G仅渲染正面、仅渲染背面或同时渲染两面。

    youdao

  • Although the triangles wouldn't define a visible geometry, they would give M3G more control points (and more numbers to calculate).

    尽管三角形并不能定义一个可见的几何图形,但可使 M3G 拥有更多的控制点(要计算的数量也更多)。

    youdao

  • Although I've mentioned games as the main attraction, M3G is a general-purpose API that you can use to create all kinds of 3d content.

    之前我提到过,游戏是最大的吸引力所在,但M3G是一种通用API,您可以将其用于创建各种3d内容。

    youdao

  • The two metabolites of morphine, morphine-3-glucuronide (M3G) and morphine-6-glucuronide (M6G), are mainly formed by morphine glucuronidation in the liver.

    吗啡主要在肝脏与葡糖苷酸结合并产生两种代谢产物:吗啡3 葡糖苷酸(M3G)和吗啡6 葡糖苷酸(M6G)。

    youdao

  • A shiny silver ball reflects the light in a different way than a sheet of paper does. M3G models these material characteristics with the following attributes.

    一个闪闪发光的银色球反射光线的方式与一张纸显然不同。

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  • You can think of the latter as the camera transformation or as the instruction to M3G on how to convert from world coordinates to camera coordinates -- both definitions are correct.

    可将后者视为摄像机转换或告诉 MSG如何从世界坐标转换为摄像机坐标的指令 ——两种定义都是正确的。

    youdao

  • You can think of the latter as the camera transformation or as the instruction to M3G on how to convert from world coordinates to camera coordinates -- both definitions are correct.

    可将后者视为摄像机转换或告诉 MSG如何从世界坐标转换为摄像机坐标的指令 ——两种定义都是正确的。

    youdao

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