• It is necessary to convert a geometry in the database to its SVG representation and adding some rendering-specific attributes like color and stroke-width in the process.

    在处理过程中,需要将数据库中的几何图形转换成它的SVG表示,并添加一些特定于呈现的属性,例如颜色和笔划宽度。

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  • Converting geometry data to its SVG format is an important part for the rendering of spatial data in web pages.

    将几何图形数据转换为svg格式对于在Web页面呈现空间数据很重要。

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  • The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.

    实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。

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  • Compression of geometry instruction stream in distributed parallel rendering systems can alleviate network bandwidth bottleneck.

    对分布式并行绘制系统的几何指令流进行压缩能缓解网络带宽瓶颈。

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  • This method has good geometry local continuity and index data with high speed in real-time rendering.

    该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。

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  • Topics include baking displacement maps from combined geometry, rendering the results, correct AO passes, and more.

    主题包括烘烤的综合几何位移贴图,渲染结果,通过正确的AO通道,等等。

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  • Compression of geometry instruction stream in distributed parallel rendering systems can alleviate network bandwidth bottleneck. LZW method is used in op codes compression.

    对分布式并行绘制系统的几何指令流进行压缩能缓解网络带宽瓶颈。

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  • Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.

    基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。

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  • Accurate rendering of the geometry based grass often resorts to drawing a large number of patches.

    准确绘制几何草叶往往要诉诸于大量面片绘制,计算复杂度随着几何面片的增加而显著增加。

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  • Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.

    基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。

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  • Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.

    其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。

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  • Volume rendering is also known as direct volume rendering, for no intermediate geometry primitives are generated during its visualization process.

    由于体绘制技术是将三维的离散数据直接转换为二维图像而不必生成中间几何图元,所以又称为直接体绘制。

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  • Major adjustments have been made to the system architecture according to some features of the new generation GPU, using geometry instancing to reduce the rendering batch calls.

    系统架构针对新一代G PU的特性做了较大调整,利用几何体实例化减少了渲染批次的调用。

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  • Major adjustments have been made to the system architecture according to some features of the new generation GPU, using geometry instancing to reduce the rendering batch calls.

    系统架构针对新一代G PU的特性做了较大调整,利用几何体实例化减少了渲染批次的调用。

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