• Geometry dictates that only two -, three -, four - and six-fold rotational symmetry can exist.

    几何规定旋转对称只能以二次,三次,四次和六次存在。

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  • RAID-Z traverses the available metadata to read only the data that's relevant for the geometry and avoids reading the unused space on the disk.

    RAID - Z遍历可用的元数据以便只读取有关几何学的数据并避免读取磁盘上未使用的空间。

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  • That is impossible. Geometry dictates that only two-, three-, four- and sixfold rotational symmetry can exist.

    然而几何学告诉我们,只有二次、三次、四次和六次的旋转对称是能够存在的形式。

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  • Using only elementary geometry, determine angle x. Provide a step-by-step proof.

    利用初等几何  求角x. 写出求解过程.

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  • We don’t want that, we want it to remain still and only move the geometry.

    我们不希望这样,我们希望背景幕保持静止,而只移动方块。

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  • Only in a flat universe does space obey all the standard geometry-class rules-the angles of a triangle add up to exactly 180 degrees and parallel lines never meet.

    只有在平坦的宇宙中,空间才符合标准的几何规律——三角形的内角和精确地等于180度,平行线永远不相交。

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  • You should keep this number below 10000 if you use only static geometry but if you have lots of skinned geometry then you should keep it much lower.

    如果你只使用静态几何,你应该保持这个数字低于10000,但如果你有大量的蒙皮几何体,你应该保持更低。

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  • Do not use pixel Lights when it is not necessary — choose to have only a single (preferably directional) pixel light affecting your geometry.

    当没有必要时,不要使用像素灯-选择只有一个(最好是方向光)像素灯的光线影响您的几何图形。

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  • This 'force' not only affects geometry, including the paths of light beams, but also the passage of time.

    这种“力”不仅只影响几何体(包括光束的路径),也影响着时间的流逝。

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  • The only way really to check whether you have a good solution is to put some geometry in the scene.

    要检查你是否真的获得了一个好的结果的唯一方法就是在场景中放入一些三维物体。

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  • I should add that it is impossible to imagine a geometry in which an object can be seen only from the South Pole.

    我要补充一点,我们很难想象一个几何物体只能从南极那里观看到,应该是整个南半球都能看到才符合理论依据!

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  • But as an analogy, when people were trying to understand the Solar System with algebra and geometry, they could only describe the planets' orbits.

    但是打个比方,当人们试图利用代数和几何来理解太阳系的时候,他们只能够说明这些行星的轨道。

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  • The results show that setting fractal geometry as a selected topic at high school is not only necessary but also feasible.

    结果表明,在高中数学课程中开设“分形几何”这一选修专题不但必要而且可行。

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  • This paper probes into the number of straight lines which intersects hyperbola only in one point from algebra and geometry perspectives, and provides the general conclusion.

    从代数及几何角度探索了与双曲线仅交于一点的直线的条数,并给出了一般结论。

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  • There have been many studies about the torsion problem of an isotropic bar with cracks, but most of them are available only to the special section geometry with special curvilinear cracks.

    国内外已有不少对于各向同性材料带裂纹柱体扭转的研究,但是仅限于特定截面几何形状和特殊曲线裂纹的问题。

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  • Then, only add cover locations to static geometry as a fallback.

    然后只在静态几何结构上增加掩蔽点作为后备。

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  • But there are only basic info of geometry, topology and partial kinematics in the CAD model in STEP. The description on feature of multi-rigid-body dynamics is hardly blank.

    使用现有的产品数据表达与交换标准STEP只能描述CAD模型几何、拓扑和部分运动学信息,对多刚体动力学特征的描述一直是特征模型中的一个空白。

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  • The interior is characterised not only by its global geometry, but particularly by the plywood plates and their visible finger joint connections.

    在建筑内部,建筑的几何形状与胶合板及其咬合的关节都是建筑强烈的特征。

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  • Only required if the asynchronous physics scene is enabled and has geometry in it, and you wish to test for collisions with objects in that scene.

    只在下面所说的情况下需要,异步场景开启并且里面有几何体,而且你想要在那个场景里测试碰撞。

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  • The selection of the circular edges is available only for single geometry selection.

    选择圆形边缘仅适用于单一的几何形状的选择。

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  • The subsidiary conditions (or called non-degeneracy conditions) are not one and only that a theorem holds in differential geometry theorem proving.

    在微分几何定理证明中,一个定理成立的辅助条件(非退化条件)不是惟一的,但越简单越好。

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  • But people only discuss the evolution of perturbations in the static, spherically symmetric black hole geometry up to the present because of the complexity.

    但是,在含伸缩子时空中扰动场的演化研究方面,由于问题的复杂性,人们目前只讨论了静态球对称情况。

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  • Euclidean geometry is not only the leader of the civilization of ancient Greek but also the brilliant achievements of axiomatic approach in mathematics.

    以《几何原本》为代表的欧氏几何是古希腊文明的一个火车头,是古代数学公理化方法的一个辉煌成就。

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  • I only used 2 splines for most of the lofting, however, as you add more splines to a single loft, it allows for even more complex geometry, and the plugin handles it with ease.

    在大多数放样中我只使用两条线,但是,如果你在单次放样中加入更多的线,它更适用于复杂的几何体,并且用插件更容易处理。

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  • Besides, it can find not only the colliding elementary geometry element pairs but also the precise colliding points.

    除此之外,本算法不仅能够找出发生碰撞的基本几何元素对,而且还能够精确地找出碰撞点。

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  • This mode of revolution can be used not only to solve the problems in plane geometry, but to deal easily with orientation and measurement of space geometry elements.

    使其不仅可以解决有关同一平面的几何问题,也可方便地求解空间几何元素间的定位与度量问题。

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  • The 19th French mathematician Michel Chasles(1793-1880)not only did creative work in geometry, but made great achievement in the history of mathematics as well.

    19世纪法国数学家沙勒不仅在几何学领域有着世界一流的创造性工作,而且在数学史领域也颇多建树。

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  • The 19th French mathematician Michel Chasles(1793-1880)not only did creative work in geometry, but made great achievement in the history of mathematics as well.

    19世纪法国数学家沙勒不仅在几何学领域有着世界一流的创造性工作,而且在数学史领域也颇多建树。

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