In addition to making games that give millions of people across the world pleasure, game designers also get to cross into other media, such as movies, toys, books, and comics.
除了制造出能给全世界几百万人带来乐趣的游戏外,游戏设计人员还可以跨入到媒体行业,例如电影,玩具,书籍还有连环画。
Even in the last moments of the game, you are making important choices that will be recounted to you during the ending scene, similar to the endings in the previous Fallout games.
就像之前的FO一样,即使是在游戏的最后你所做出的选择仍旧会呈现在结局画面中。
The game industry is beginning to learn that making games is hard, and that the process involved in making games is now often as important as or more important than the ideas themselves.
游戏行业开始认识到做游戏是困难的,涉及到做游戏的过程通常与创意本身同等重要或者更加重要。
Just like many console game producing companies in the west have a very hard time making good on-line games because they don't understand the development process or the players.
就像很多西方游戏机游戏的研发制作公司在制作网络游戏时经历了一段艰难的时期一样,因为他们不清楚研发过程也不了解玩家。
All this talk about choice is making me want to choose to go play a game on Legacy Games.
这一切,谈论的选择是让我要选择到玩游戏上遗留下来的游戏。
Game Booster gives more CPU and RAM to your games, making your games running at the peak performance.
游戏增压可以让更多的CPU和内存到您的游戏,让您的游戏运行在最高性能。
The idea behind web games is that the user can view your content almost immediately and start playing the game as soon as possible instead of making him wait for a progress bar.
网页游戏能提供用户能几乎立即查看内容和尽快开始玩游戏而不是等待一个进度条。
Games To begin (the action in a game of CARDS) by making the first bid, placing the first bet, or playing the first lead.
叫牌,下财注,先出牌:在一种游戏的一圈或一盘的开始,叫牌,下财注,或先出牌。
Whatever the case, it's a game, it's a forum, and it's best not to get too wrapped up in it all. We're going to keep working on making games.
不管如何,这终归到底是一个游戏,是一个论坛,还是不要过于裹足于此,我们还要继续制作游戏呢。
Starting from 2007 we thought to try our hand in making computer games. We have put a very high and ambitious target - a triple-A game for PC.
从2007年开始我们就觉得我们可以尝试开始做计算机游戏,我们作出了一个雄心壮志的目标-顶级的PC游戏。
With the creative thinking, we improve and update our game according to what the gamer deeply love, believing of making progress and moving on with breaking our new ground in social games.
团队将以创造性的思维,针对广大热爱社交游戏的网民继而改进更新游戏,以打破目前社交游戏千篇一律的局面为奋斗目标继续前进。
With the creative thinking, we improve and update our game according to what the gamer deeply love, believing of making progress and moving on with breaking our new ground in social games.
团队将以创造性的思维,针对广大热爱社交游戏的网民继而改进更新游戏,以打破目前社交游戏千篇一律的局面为奋斗目标继续前进。
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