More responsive page rendering using lazy frame construction.
更多的反应型页面渲染使用懒人框架结构。
Google just announced the launch of Chrome Frame, a new open-source project that will allow Chrome's rendering engine to run within Microsoft's Internet Explorer 6, 7, and 8.
Google刚刚宣布推出一个新名为ChromeFrame的开源项目,该插件允许Chrome的渲染引擎在微软的IE6、7、8内部运行。
In FSX, the 'rendering' or 'drawing' of this objects, occurs, on a per 'frame' basis..
在FSX,渲染和绘制物件,都是以帧为基础. .。
Visible is a Boolean attribute that determines whether or not the frame is visible upon initial rendering.
visible是一个Boolean属性,用于决定在初次呈现时,该框架是否可见。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The experiment results indicate that this scheme may attain a much higher frame rate in rendering the virtual terrain scene, as well as maintain the visual quality.
实验结果证明,该算法在基本保持视觉效果不变的情况下,极大地提高了虚拟地形场景的绘制速度。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
These rendering programs have to crunch frame by frame of a video and could take several days to complete.
完成一部短片需要渲染出每一帧画面,有时需要好几天的时间完成渲染。
It is possible during a given frame that game logic will take too long. If a logic update cycle goes overtime, we can delay rendering for a bit to give ourselves a little extra time to catch up.
可能在某一帧里游戏逻辑的处理时间会非常长,甚至会超时,这时我们可以稍稍暂停一下屏幕的渲染,使得游戏逻辑更新能够在这段时间里赶上来。
However, there are application scenarios in which you need finer-grained control over rendering on a per frame basis.
不过,在某些应用程序案例中,您需要针对每一个画面格进行更精细的呈现控制。
Efficient techniques have to be employed in order to achieve interactive frame rates when rendering huge datasets.
有效的技术必须是为了呈现巨大的数据集时,实现交互式帧频使用。
However, there are application scenarios in which you need control over rendering on a per frame basis.
不过,有一些应用程序案例则需要以单格方式控制呈现。
Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.
然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。
Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.
然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。
应用推荐