• What Does XNA Mean for Gamers?

    XNA对玩家来说意味着什么?

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  • How does the Application Update work in XNA?

    如何在XNA中应用程序更新工作吗?

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  • XNA is the next sore point amongst VB developers.

    XNA是在VB开发人员当中的下一个痛处。

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  • XNA : Is there a way to prevent other items(sprites) when dragging?

    有没有一种办法来防止其他项目(精灵)拖动时?

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  • For many reasons the first XNA announcement was louder than it should have been.

    由于某些原因XNA的第一次发布引起的其它声音反而要大于对它实际能力的兴趣。

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  • Manipulations and Inertia Overview topic, and be familiar with basic XNA programming concepts.

    操作和惯性概述主题,并熟悉基本XNA编程概念。

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  • We are very aware of how important it is to support VB as a programming language for XNA Game Studio.

    我们深感在XNAGame Studio中支持VB这个编程语言是多么的重要。

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  • Game developers will be able to target the Zune mobile devices by accessing the majority of XNA framework API.

    游戏开发人员通过访问XNA框架的大部分API,能够针对Zune移动设备进行开发。

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  • Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.

    核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。

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  • Microsoft has announced the upcoming XNA game Studio 3.0 which will support developing games for the entire family of Zune media devices.

    微软宣布即将发布的XNA GameStudio 3.0将能够支持开发用于整个Zune媒体设备家族的游戏。

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  • If you don't have any artists available, try to use some of the models and textures from this book and the XNA starter kits to get started.

    如果你找不到美工,那可以试着从使用本书中的或XNA初学者开发包中的模型开始。

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  • Anybody will be able to create a XNA game using game Studio 3.0 and deploy it to the Zune without needing a license from the XNA Creators Club.

    任何人都可以利用XNAGameStudio 3.0来创建XNA游戏,并部署到Zune中,而无需从XNACreators Club获取许可证。

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  • Aside from the features pushed down into the common services layer like the aforementioned XNA Sound and Media libraries, the two cannot be mixed.

    除了通用服务层上的一些特性如前面提到的XNA Sound和Media库之外,这两者不能混用。

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  • The new platform will only support managed applications that can be sandboxed, such as those created with Sivlerlight, XNA, and, according to Tim Anderson, Flash.

    新的平台将只支持可以放在沙箱中的托管应用,比如Sivlerlight和XNA所创建的应用,据TimAnderson说还有Flash。

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  • Robotics Developer Studio 2008 can be used on 64-bit Windows with the exception of the Simulation Engine which USES the XNA Framework which is not yet supported on 64-bit Windows.

    除了因为使用不支持64位Windows系统的XNA框架而受限的仿真引擎外,RoboticsDeveloperStudio 2008还可被用到64位的Windows系统。

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  • Robotics Developer Studio 2008 can be used on 64-bit Windows with the exception of the Simulation Engine which USES the XNA Framework which is not yet supported on 64-bit Windows.

    除了因为使用不支持64位Windows系统的XNA框架而受限的仿真引擎外,RoboticsDeveloperStudio 2008还可被用到64位的Windows系统。

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