• A new method for merge of range data and texture based on calibrating two cameras in a world coordinate system is proposed.

    两个摄像机对同一坐标系(全局坐标系)标定基础上,提出了距离数据纹理融合方法

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  • The coordinate transformation matrix based on the direction cosine parameters from the object coordinate system to the world coordinate system is derived by vector algebra.

    利用矢量代数的方法推导方向余弦参量坐标系世界坐标系坐标变换矩阵;利用矩阵求逆的方法,推导出世界坐标系到物坐标系的坐标变换矩阵。

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  • In the embedding step, four points are specified to build the world coordinate system so that the virtual objects are superimposed on the real scene images in the proper positions.

    嵌入阶段我们指定四个建立世界坐标系,以确保虚拟物体能够成功叠加到真实场景中的正确位置。

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  • Because the calibration method directly optimizes the camera rotation angles relative to the world coordinate system, it ensures the orthonormal constraints as well as the precise solutions.

    标定方案直接优化摄像机相对于世界坐标系旋转角度因此能够获得精确同时保证旋转矩阵正交约束条件

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  • Relations of coordinate transform among camera coordinate system, projector coordinate system and world coordinate system are derived based on perspective projection models for camera and projector.

    通过摄像机投影仪透视投影模型,推导了摄像机坐标系、投影仪坐标系世界坐标系之间坐标变化关系

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  • Relations of coordinate transform among camera coordinate system, projector coordinate system and world coordinate system are derived based on perspective projection models for camera and projector.

    通过摄像机投影仪透视投影模型,推导了摄像机坐标系、投影仪坐标系世界坐标系之间坐标变化关系

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