Now, how do we translate this to weapon damage?
现在,我们要如何将这转化成武器伤害呢?
Fixed Lightning Fury to do initial weapon damage.
确实用缩写名签武器损坏固定的闪电暴怒。
Fixed Plague Javelin to do initial weapon damage.
确实用缩写名签武器损坏固定的灾害标枪。
Rend's Scaling with weapon damage has been improved.
流血伤害将获得更多的武器伤害加成。
Bash your enemy dealing XXX % of your weapon damage.
重击敌人,造成XXX %的武器伤害。
Devastate - Reduced to 50% of weapon damage from 80%.
毁灭打击-从80%减少到50%武器伤害。
Each Adrenaline Point increases weapon damage by 10%.
每点肾上腺素增加10%武器伤害。
Backstab now deals 150% weapon damage, down from 200%.
背刺现在造成的武器伤害从200%降低到150%。
Stormstrike now deals 225% weapon damage, up from 125%.
风暴打击由125%武器伤害提高到225%。
Rune Strike now deals 150% weapon damage, down from 200%.
符文打击现在只造成150%的武器伤害,从200%下调。
Added Weapon Damage and Weapon Speed Multiplier triggers.
用触发获得武器伤害和攻击速度倍率。
Fan of Knives: Now causes 75% weapon damage with all weapons.
刀阵:现在所有武器都造成75%的武器伤害。
We want weapon damage to matter, but not quite as much as it does on live.
我们想要武器伤害显得重要,但显然不是重要到它现在的这个状态。
Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
神圣风暴现在可以对8码内的4个敌人造成110%的武器伤害。
Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage.
旋风将达到一个无限数量的目标,但只有50%的武器伤害。
Blood Strike Off-Hand now scales from weapon damage instead of offhand weapon damage.
血打副手攻击现在基础伤害不是副手武器伤害了,统一了。
True DPS is average weapon damage divided by the number of seconds over which you apply it.
真实的DPS是平均武器伤害由你在每秒钟输出的数字提供的。
Backstab now deals 200% weapon damage, up from 175%. Additional base damage increased by 33%.
背刺现在造成的武器伤害从175%提高到200%。额外的基础伤害提高33%。
Lava Lash: Now deals 125% off-hand weapon damage, damage is no longer affected by Flametounge.
熔岩猛击:125%副手伤害,不再从火舌武器中收益。就是说不管你副手是不是火舌都125%伤害,增加了副手风怒时的伤害。
Chimera Shot now deals 150% of weapon damage instead of 30%. Mana cost changed from 540 to 375.
奇美拉射击的伤害现在为150%武器伤害(之前是30%)。耗魔从540下降为375。
It's pure attack power and doesn't scale with weapon damage and is based on pet attack modifiers.
它完全基于AP,而与武器伤害不挂钩,并且由宠物攻击来决定伤害的高低。
Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage.
天堂矛:增加半径到2.4米,武器百分比增加10%,增加虚化和电伤。
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
注意:武器伤害值只是估计值并且是在近距离的情况下测出。请到个别的武器介绍页查看细节。
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
冰霜打击:此技能现在可以被躲闪,招架或者格挡。武器额外伤害从60%减弱到55%。
Strikes that scale with diseases changed so that the weapon damage, not just the flat damage, scales with the disease.
打击技能的疾病加成改变,武器伤害也会受疾病加成。
Frost strike: Instantly strike the enemy, causing 50% weapon damage plus 3 as Frost damage. Does double damage to Frozen targets.
冰霜打击:瞬发攻击,造成武器伤害的50%及3点冰霜伤害。对冻结目标造成双倍伤害。
Batt Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower.
蝙蝠牙(蝙蝠):增加激活率到20%,略微增加投射物速度,武器伤害现在随等级上升,但是前期下降降。
It deals XXX % of your weapon damage to anything directly in front of the barbarian for a fair distance; nearly to the edge of the screen.
造成正对野蛮人面前一段直线距离内敌人XXX %的武器伤害,直到屏幕边。
It deals XXX % of your weapon damage to anything directly in front of the barbarian for a fair distance; nearly to the edge of the screen.
造成正对野蛮人面前一段直线距离内敌人XXX %的武器伤害,直到屏幕边。
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