Reports of stolen virtual property are becoming increasingly frequent, but the law is slow to respond.
如今,关于虚拟财产失窃的报道变得日益增多,但法律却不能及时做出反应。
The site has grown into a meta-universe where users interact through avatars, creating and trading virtual property and services with each other.
这个网站自成一个宇宙,用户通过替身互动其间,制作、交易虚拟资产并相互服务。
And put virtual property protection into the property law.
将虚拟财产纳入物权法的保护范围。
The right holder of virtual property is the player.
网络虚拟财产的权利人应为玩家。
Chapter 3, necessity in legal protection of virtual property.
第三章,网络游戏虚拟物法律保护的必要性。
Chapter 1, outline of online game and virtual property from it.
第一章,网络游戏及网络游戏虚拟物概述。
The third chapter analyses the legal nature of virtual property.
第三章分析虚拟财产的法律属性。
Chapter 4, analysis to the ownership rights of virtual property.
第四章,网络游戏虚拟物的权利属性分析。
The second chapter is the legal attribute of network virtual property.
第二部分为网络虚拟财产的法律性质。
The study of virtual property is divided into three parts in this paper.
本文对于虚拟财产的研究主要分为三个部分。
Particularly, the disputes frequently occur in virtual property of network games.
其中尤以网络游戏虚拟财产的纠纷频繁发生。
Chapter 2, current situation of legal protection of virtual property in our country.
第二章,我国网络游戏虚拟物法律保护的现状。
The second chapter clarifies the practical significance of studying virtual property.
第二章阐述研究虚拟财产问题的现实意义。
As other property, value and scarcity are characteristics of network virtual property.
网络虚拟财产具有任何财产所具有的价值性和稀缺性的特点。
The network virtual property is the outcome of the speedy development in network game industry.
网络虚拟财产是当今网络游戏产业迅猛发展的产物。
This provides the foundation for analyzing the legal nature and approaches of virtual property.
为下文分析虚拟财产的法律属性及纠纷解决方法奠定基础。
This chapter first analyzes the fallacy that virtual property doesn't exist, giving the negation.
本章首先分析了“虚拟物非财产说”的谬误并予以否定。
Chapter one briefly explains what virtual property on net games is and why it is seen as legal property.
第一章:简要的阐释何谓网络游戏中的虚拟财产,以及为何将其视作法律意义上的财产。
Virtual property can be divided into two classes:ordinary virtual property and creative virtual property.
虚拟财产应当分为两类:普通虚拟财产和创造型虚拟财产。
At the same time, as a major online games an important part - virtual property have also become hot commodities.
与此同时,作为网络游戏的一大重要组成部分——虚拟财产也成为炙手可热的商品。
Whether virtual property is actually property, whether it can be the object of property relation are still in controversy.
虚拟财产到底是不是“物”,能不能构成财产关系的客体在民法学界尚有争论。
Accordingly, virtual property transactions are now becoming increasingly commonplace and that leads to many legal disputes.
相应地,虚拟财产交易越来越普遍,由此产生了很多法律纠纷。
Ordinary virtual property is the document of credits and the creator should enjoy the copyright of creative virtual property.
普通虚拟财产实质是一种债权凭证,而创造型虚拟财产则由创造该虚拟财产的用户享有著作权。
This thesis tries to find possible approaches for legal disputes of virtual property by discussing its legal nature and legal disputes.
本文在此背景下探讨虚拟财产的法律属性及纠纷解决途径,试图为虚拟财产民事纠纷提供一种可能的解决方式。
This thesis tries to find possible approaches for legal disputes of virtual property by discussing its legal nature and legal disputes.
本文在此背景下探讨虚拟财产的法律属性及纠纷解决途径,试图为虚拟财产民事纠纷提供一种可能的解决方式。
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