• In init , I add the texture coordinates that are defined as the class's static members to the VertexBuffer.

    在init中,向VertexBuffer增加了定义为类的静态成员的纹理坐标。

    youdao

  • With the VertexBuffer approach, you have to remember all transformations as well as the relationship between objects.

    如果使用 VertexBuffer方法,您必须记住所有的转换以及对象之间的关系。

    youdao

  • When I created the VertexBuffer, I mentioned that you can assign several kinds of information to a vertex — colors for example.

    创建VertexBuffer时,我曾提到可以为一个顶点指派多种类型的信息——颜色也是其中之一。

    youdao

  • When I created the VertexBuffer, I mentioned that you can assign several kinds of information to a vertex — colors for example.

    创建VertexBuffer时,我曾提到可以为一个顶点指派多种类型的信息——颜色也是其中之一。

    youdao

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