• In init , I add the texture coordinates that are defined as the class's static members to the VertexBuffer.

    init中,VertexBuffer增加了定义静态成员纹理坐标

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  • With the VertexBuffer approach, you have to remember all transformations as well as the relationship between objects.

    如果使用 VertexBuffer方法必须记住所有转换以及对象之间关系

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  • When I created the VertexBuffer, I mentioned that you can assign several kinds of information to a vertexcolors for example.

    创建VertexBuffer提到可以一个顶点指派多种类型信息——颜色也是其中之一。

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  • When I created the VertexBuffer, I mentioned that you can assign several kinds of information to a vertexcolors for example.

    创建VertexBuffer提到可以一个顶点指派多种类型信息——颜色也是其中之一。

    youdao

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