This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
提出一种新的大规模城市场景高效建模及实时绘制方法。
The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.
实验结果表明,该研究成果能够实现真实感海量地形数据的实时可视化与交互操作。
Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Several experimental results show that, this algorithm generates more plausible soft shadows for relatively uncomplicated scenes than other methods and has real-time rendering speed.
实验结果表明,对相对不复杂的场景,该算法可以生成较真实的软影效果,且绘制帧率完全达到实时。
Studying and implementing the real-time rendering of the virtual scenes.
研究与实现了真实感场景的实时渲染。
But it will also take up more system resources and reduce the efficiency of real-time rendering.
但同时它也会占用的较多的系统资源,降低实时渲染效率。
Real time rendering of light scattering effect is one of the difficult problems in computer graphics.
光线散射效果的绘制对于增强计算机生成图形的真实感具有十分重要的作用。
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
Experiments show that the method can effectively satisfy the real time rendering of large-scale battlefield electromagnetic environment.
实验表明,该方法能够较好满足大规模战场电磁环境实时可视化的要求。
The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.
不规则模糊物体的建模及其实时显示技术一直以来都是虚拟现实技术研究中的热点与难点。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This enables your tool to provide services and interact with control designers, in order to provide design-time rendering for custom controls.
这可让工具提供服务,并与控制项设计工具互动,为自订控制项提供设计阶段呈现。
The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.
实验表明,在动态光照条件下,该方法在增强对象真实感的同时,能够获得较为理想的场景渲染实时性。
The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.
与视点相关的三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一。
The object model for working with design-time rendering is simplified, so that the only significant issue a developer has to be concerned with is producing design-time HTML.
使用设计阶段呈现的物件模型已简化,如此开发人员要关心的重要问题只有产生设计阶段 HTML。
Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.
建立合理的三维地形模型,对于实现实时绘制虚拟地形场景,逼真模拟地形环境,实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义。
This paper presents approaches to the implementation of virtual training system for fire using some algorithms of real-time rendering, ai and pr, combining with hazards model of fire.
探讨了利用实时三维绘制技术、人工智能和模式识别的相关算法结合火灾的危害模型建立虚拟火灾训练系统的途径。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
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