This update initializes the start time for rendering the page.
此更新将初始化用于呈现页面的开始时间。
At rendering time, the river width is the square root of the volume.
这样在渲染的时候,河流的宽度就是水量的平方了。
Once you have an understanding of basic rendering, it's time to add surface detailing.
一旦你有一个了解基本的渲染,它的时间来增加表面细节。
But since all voxels participate in the generation of image, rendering time is long.
但是,由于数据场中的所有体素都参与图像的生成过程,绘制时间较长。
It is now time for our first rendering of the scene.
到了为我们的场景第一次渲染的时候了。
Rendering event is raised each time the application's scene is drawn.
呈现画面播放速率就是每秒绘制场景的次数。
At the same time, the quality of rendering is still good.
在保证绘制质量的同时,实现了实时体切割。
Next, we set the physical sky and time. Then came the final rendering…
接着我们设置了物体天空和时间,然后我们开始最终渲染。
It also does not hurt the actual rendering time too much.
当然它也不会对最终的计算有太大影响。
It also does not hurt the actual rendering time too much.
当然它也不会对最终的计算有太大影响。
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