• Texture Gradients - Objects that are farther away appear rougher and appear to have more detailed textures.

    纹理梯度——远处物品显得粗糙可以看到更多纹理细节

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  • Textures are images wrapped around 3d objects like paper wrapped around a gift.

    纹理礼物外面的包装纸那样环绕在3d对象外的图像

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  • Surface textures are mapped onto objects, simulating reality, and.

    表面材质映射对象上,模拟真实。

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  • Taking runway photos, mundane objects, and unique textures, the boutique feels like a theater set.

    跑道照片平凡对象独特的纹理戏剧精品感觉

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  • Therefore, putting extra work to combine textures into single atlas and making number of objects to use the same material will always pay off.

    因此额外的工作放在合并纹理单一图集物体使用相同材质总会回报的。

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  • Final pass produces final rendered image. Here all objects are rendered again; with shaders that fetch the lighting, combine it with textures and add any emissive lighting.

    最终渲染阶段产生最后渲染后的图像到这一步所有对象都将被再次渲染,其中着色器将混合前一步生成的光源纹理以及所有自发光照明。

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  • The computer analyzes the data and extracts such image information as edges, regions, boundaries, colors and textures of the objects in the image.

    计算机分析数据并提取出物体区域边界颜色纹理信息

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  • This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).

    这个选项没有深度纹理可用计算深度纹理非常昂贵使用(比如渲染中,使用大量物体模型)。

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  • From his facial hair to the textures of the clothes and other such objects.

    面部头发衣服其他类似物体纹理

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  • In the process of building virtual worlds, it is very important to get the textures of irregular objects.

    虚拟世界建造过程获取不规则物体纹理非常重要

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  • I compensated for the low poly objects in the scene with high resolution textures; I unwrapped the main object and for the small objects only I used simple UV mapping.

    这个场景中分辨率贴图弥补模的不足,我展开主要物件UV对于那些物件简单的UV贴图

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  • Role: Create 3d models and textures of characters, objects, backgrounds used in real-time 3d games.

    工作职责制作实时3D游戏引擎使用3d角色物体场景模型贴图

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  • Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.

    Alpha通道贴图物体必须允许显示它们后面环境但是如果背静一个Alpha通道,那么你需要通过个设定优先权。

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  • Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.

    Alpha通道贴图物体必须允许显示它们后面环境但是如果背静一个Alpha通道,那么你需要通过个设定优先权。

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