Texture Gradients - Objects that are farther away appear rougher and appear to have more detailed textures.
纹理梯度——远处的物品会显得粗糙,并可以看到更多的纹理细节。
Textures are images wrapped around 3d objects like paper wrapped around a gift.
纹理是像包在礼物外面的包装纸那样环绕在3d对象外的图像。
Final pass produces final rendered image. Here all objects are rendered again; with shaders that fetch the lighting, combine it with textures and add any emissive lighting.
最终渲染阶段产生最后渲染后的图像,到这一步,所有的对象都将被再次渲染,其中着色器将混合前一步生成的光源和纹理以及所有自发光照明。
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