• I needed some textures and trees and the easiest way for me to find these was to take screen shots of satellite maps.

    我需要一些纹理材质和树木,对于我来说最简单的方法就是从卫星贴图上截屏。

    youdao

  • Also known as Cube Maps, used to create reflections on textures. check Cubemap textures for more info.

    也称为立方体贴图,用于创建纹理的反射。更多信息查询立方体贴图纹理。

    youdao

  • A good starting point is to take a clean texture from the 3d Total Textures DVD into Photoshop as a base layer, and then place other grunge (dirt maps) on top.

    一个好的起点是从3dtotal的纹理光盘中找一个干净的纹理在PS里作为基础层,然后放置其他的污损贴图在它上面。

    youdao

  • With this composition shader I can mix multiple textures types and mix them with custom alpha maps.

    这样我就可以混合多种材质种类,将它们用定制的alpha参数来实现。

    youdao

  • Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

    漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。

    youdao

  • These models use 512x512 textures (diffuse and specular maps).

    这些模型使用512*512的贴图(漫反射和镜面地图)。

    youdao

  • These models use 512x512 textures (diffuse and specular maps).

    这些模型使用512*512的贴图(漫反射和镜面地图)。

    youdao

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