Also, I set the texture coordinates.
另外,我设置了纹理坐标。
You can adjust that by adjusting the texture coordinates.
你可以通过调整纹理的坐标来调整这些。
This tells M3G to multiply all texture coordinates by this value.
这也就告诉M3 G将所有纹理坐标都乘以此值。
The first big 3d issue was how to handle Vertexes, Texture coordinates and Indices.
三维的第一大问题是如何处理顶点,纹理坐标和指数。
Now, the only problem left is to determine the texture coordinates at the exit point.
现在问题只剩下怎么确定射出点的纹理坐标。
All that it does is modify texture coordinates in order to warp a texture mapped image.
它所做的事情只是为了使贴图产生扭曲而修改贴图坐标。
When applied, the device divides transformed texture coordinates by the last texture coordinate.
应用后,设备将使用最后的纹理坐标分隔已转换的纹理坐标。
It is useless to interpolate texture coordinates because they are the same for all the model frames.
它加入纹理坐标是无用的因为他们对于所有的模型帧都是一样的。
In init , I add the texture coordinates that are defined as the class's static members to the VertexBuffer.
在init中,向VertexBuffer增加了定义为类的静态成员的纹理坐标。
Input should contain any texture coordinates and extra automatic variables needed by surface function.
Input结构中包含所有纹理坐标和surfaceFunction所需的额外的自动变量。
Because you define texture coordinates relative to a texture's corners, images of any size have the same coordinates.
由于您定义了与纹理的角相关的纹理坐标,所以任意大小的图像都有相同的坐标。
Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.
三角形的法向量和纹理坐标是很常见的两种依赖插值变量。
The case for texture coordinates is similar. These coordinates are part of the model and are specified per vertex.
对于纹理坐标的应用也类似,这些插值结果作为模型的一部分定义在每个顶点上。
Since the position indices and texture coordinates share the same frequency, they can be added to the input layout.
因为位置索引和纹理坐标使用相同的顶点个数,它们能够被添加到输入层次中。
By moving the texture coordinates in one direction, the smoke is made to look like it is moving in the opposite direction.
通过向一个方向移动纹理坐标,烟雾就看起来向相反的方向移动。
By moving the texture coordinates in one direction, the smoke it made to look like it is moving in the opposite direction.
通过向一个方向移动纹理坐标,烟雾就会看起来向另外一个方向移动。
Once the pixel is sampled from the texture using the texture coordinates it is then returned as the final output pixel color.
通过纹理坐标采样获取的像素就是我们输出到屏幕上的像素。
This structure and Flexible vertex Format specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
Texture coordinates are named (s, t) in order to distinguish them from the (x, y) used for vertex positions (in literature, (u, v) is commonly used instead).
将纹理坐标命名为(s,t)是为了与用于表示顶点位置的(x,y)区分开来(从文字角度来讲,(u,v)更为常用)。
This structure and Flexible Vertex Format (FVF) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式(FVF)定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
As you become more comfortable, you may want to experiment with things like the texture matrix, which will allow you to transform the texture coordinates.
当你变得更加轻松时,你可以想去试试象纹理矩阵这样的东西,它将允许你移动纹理坐标。
By offsetting all the texture coordinates individually, high areas of the surface would shift away from the eye and low areas of the surface would shift toward the eye.
通过偏移所有这样的贴图坐标,表面上的较高的地方会相对眼睛被移远,而低的地方被移近。
Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.
相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。
Although the particles are animating (moving away from the source), added detail is gained by animating the texture coordinates used to calculate the lookup in the the noise volume texture.
尽管粒子是动态的(从原点移开),但额外的细节是由动态计算纹理坐标来表现体积纹理的不规则表现而产生的。
Note that you can change the coordinates to map any part of the texture to any part of the polygon face.
你可以通过修改纹理坐标来使用任意的部分覆盖多边形表面。
In the preprocessing stage, the global distribution of feature points in the sample texture was analyzed and structural coordinates of the sample texture were computed.
在预处理阶段,分析纹理样图中特征点的全局分布,并计算样图结构坐标。
The algorithm mentioned is valid and reliable by 3d reconstruction on a pair of actual natural images with weak texture and the standard piece with given precise 3-d coordinates, respectively.
提到的算法是有效和可靠的一对弱纹理和标准件,分别给出精确的3 - D坐标与实际自然图像的三维重建。
It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's).
它是一种艺术形式本身到布局这些坐标texel密度(利用纹理像素的量)最大限度地同时尽量减少拉伸(其UV和模型之间的比例失调)。
The texture process begins with addressing a model's UV coordinates.
纹理过程始于处理模型UV坐标。
The texture process begins with addressing a model's UV coordinates.
纹理过程始于处理模型UV坐标。
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