• Also, I set the texture coordinates.

    另外设置纹理坐标

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  • You can adjust that by adjusting the texture coordinates.

    可以通过调整纹理坐标调整这些

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  • This tells M3G to multiply all texture coordinates by this value.

    也就告诉M3 G所有纹理坐标都乘以此

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  • The first big 3d issue was how to handle Vertexes, Texture coordinates and Indices.

    第一问题如何处理顶点纹理坐标指数

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  • Now, the only problem left is to determine the texture coordinates at the exit point.

    现在问题剩下怎么确定射出纹理坐标

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  • All that it does is modify texture coordinates in order to warp a texture mapped image.

    所做的事情只是为了使贴图产生扭曲修改贴图坐标

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  • When applied, the device divides transformed texture coordinates by the last texture coordinate.

    应用设备将使用最后纹理坐标分隔转换的纹理坐标

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  • It is useless to interpolate texture coordinates because they are the same for all the model frames.

    加入纹理坐标无用因为他们对于所有模型一样的。

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  • In init , I add the texture coordinates that are defined as the class's static members to the VertexBuffer.

    init中,向VertexBuffer增加了定义静态成员纹理坐标

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  • Input should contain any texture coordinates and extra automatic variables needed by surface function.

    Input结构包含所有纹理坐标surfaceFunction所需的额外自动变量

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  • Because you define texture coordinates relative to a texture's corners, images of any size have the same coordinates.

    由于定义了纹理相关纹理坐标,所以任意大小图像都有相同的坐标。

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  • Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.

    三角形的法向量纹理坐标常见两种依赖插值变量

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  • The case for texture coordinates is similar. These coordinates are part of the model and are specified per vertex.

    对于纹理坐标的应用类似这些插值结果作为模型一部分定义每个顶点上

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  • Since the position indices and texture coordinates share the same frequency, they can be added to the input layout.

    因为位置索引纹理坐标使用相同的顶点个数,它们能够添加输入层次中

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  • By moving the texture coordinates in one direction, the smoke is made to look like it is moving in the opposite direction.

    通过一个方向移动纹理坐标烟雾看起来向相反方向移动。

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  • By moving the texture coordinates in one direction, the smoke it made to look like it is moving in the opposite direction.

    通过方向移动纹理坐标烟雾就会看起来另外一个方向移动。

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  • Once the pixel is sampled from the texture using the texture coordinates it is then returned as the final output pixel color.

    通过纹理坐标采样获取像素就是我们输出到屏幕上的像素。

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  • This structure and Flexible vertex Format specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.

    这个结构灵活顶点格式定义我们谈论的包含位置颜色纹理坐标的顶点。

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  • Texture coordinates are named (s, t) in order to distinguish them from the (x, y) used for vertex positions (in literature, (u, v) is commonly used instead).

    将纹理坐标命名为(s,t)是为了用于表示顶点位置(x,y)区分开来(文字角度来讲,(u,v)更为常用)。

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  • This structure and Flexible Vertex Format (FVF) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.

    这个结构灵活顶点格式FVF)定义了我们谈论的包含位置颜色纹理坐标的顶点。

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  • As you become more comfortable, you may want to experiment with things like the texture matrix, which will allow you to transform the texture coordinates.

    变得更加轻松时,你可以试试纹理矩阵这样的东西允许移动纹理坐标

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  • By offsetting all the texture coordinates individually, high areas of the surface would shift away from the eye and low areas of the surface would shift toward the eye.

    通过偏移所有这样贴图坐标表面上较高地方相对眼睛的地方被移

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  • Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    相应地如果需要立方体正面左下角映射纹理左下角,必须将纹理坐标(0,1)指派给顶点0。

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  • Although the particles are animating (moving away from the source), added detail is gained by animating the texture coordinates used to calculate the lookup in the the noise volume texture.

    尽管粒子动态的(原点),但额外细节动态计算纹理坐标来表现体积纹理不规则表现产生的。

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  • Note that you can change the coordinates to map any part of the texture to any part of the polygon face.

    可以通过修改纹理坐标使用任意部分覆盖多边形表面

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  • In the preprocessing stage, the global distribution of feature points in the sample texture was analyzed and structural coordinates of the sample texture were computed.

    预处理阶段分析纹理特征全局分布,并计算样图结构坐标

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  • The algorithm mentioned is valid and reliable by 3d reconstruction on a pair of actual natural images with weak texture and the standard piece with given precise 3-d coordinates, respectively.

    提到算法有效可靠一对纹理标准件分别给出精确3 - D坐标实际自然图像重建

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  • It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's).

    一种艺术形式本身布局这些坐标texel密度(利用纹理像素)最大限度地同时尽量减少拉伸(UV模型之间比例失调)。

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  • The texture process begins with addressing a model's UV coordinates.

    纹理过程始于处理模型UV坐标

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  • The texture process begins with addressing a model's UV coordinates.

    纹理过程始于处理模型UV坐标

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