• This tells M3G to multiply all texture coordinates by this value.

    这也就告诉M3 G将所有纹理坐标都乘以此值。

    youdao

  • In init , I add the texture coordinates that are defined as the class's static members to the VertexBuffer.

    在init中,向VertexBuffer增加了定义为类的静态成员的纹理坐标。

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  • Because you define texture coordinates relative to a texture's corners, images of any size have the same coordinates.

    由于您定义了与纹理的角相关的纹理坐标,所以任意大小的图像都有相同的坐标。

    youdao

  • Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。

    youdao

  • Also, I set the texture coordinates.

    另外,我设置了纹理坐标。

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  • You can adjust that by adjusting the texture coordinates.

    你可以通过调整纹理的坐标来调整这些。

    youdao

  • Now, the only problem left is to determine the texture coordinates at the exit point.

    现在问题只剩下怎么确定射出点的纹理坐标。

    youdao

  • All that it does is modify texture coordinates in order to warp a texture mapped image.

    它所做的事情只是为了使贴图产生扭曲而修改贴图坐标。

    youdao

  • Input should contain any texture coordinates and extra automatic variables needed by surface function.

    Input结构中包含所有纹理坐标和surfaceFunction所需的额外的自动变量。

    youdao

  • Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.

    三角形的法向量和纹理坐标是很常见的两种依赖插值变量。

    youdao

  • By moving the texture coordinates in one direction, the smoke is made to look like it is moving in the opposite direction.

    通过向一个方向移动纹理坐标,烟雾就看起来向相反的方向移动。

    youdao

  • Once the pixel is sampled from the texture using the texture coordinates it is then returned as the final output pixel color.

    通过纹理坐标采样获取的像素就是我们输出到屏幕上的像素。

    youdao

  • This structure and Flexible vertex Format specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.

    这个结构和灵活的顶点格式定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。

    youdao

  • This structure and Flexible Vertex Format (FVF) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.

    这个结构和灵活的顶点格式(FVF)定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。

    youdao

  • By offsetting all the texture coordinates individually, high areas of the surface would shift away from the eye and low areas of the surface would shift toward the eye.

    通过偏移所有这样的贴图坐标,表面上的较高的地方会相对眼睛被移远,而低的地方被移近。

    youdao

  • Texture coordinates are named (s, t) in order to distinguish them from the (x, y) used for vertex positions (in literature, (u, v) is commonly used instead).

    将纹理坐标命名为(s,t)是为了与用于表示顶点位置的(x,y)区分开来(从文字角度来讲,(u,v)更为常用)。

    youdao

  • Texture coordinates are named (s, t) in order to distinguish them from the (x, y) used for vertex positions (in literature, (u, v) is commonly used instead).

    将纹理坐标命名为(s,t)是为了与用于表示顶点位置的(x,y)区分开来(从文字角度来讲,(u,v)更为常用)。

    youdao

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