• We placed the location of the different sized craters in Max, rendered a channel in plan and used this as a texture in Unreal Engine to help us place the craters in a purposeful way.

    我们将不同尺寸的板条箱的位置放到最大,在平面图上渲染一种路径,将此作为纹理应用于虚幻引擎中,来帮助有针对性地放置板条箱。

    youdao

  • Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.

    采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。

    youdao

  • With this element, We constructed a compact and smart multi-channel texture segmentation system based on principle of optical wavelet transform.

    结合光学子波变换原理,构建了一个紧凑小型的多通道纹理图象处理系统,给出了设计与实验结果。

    youdao

  • The alpha channel of this texture is used as a mask that determines how bright the light is at different places.

    这个纹理的阿尔法(alpha)通道作为一个遮罩,使光线在不同的地方有不同的亮度。

    youdao

  • In principle, this allows us to apply any standard texture recognition algorithm for the task (e. g., the multi-channel Gabor filtering technique).

    原则上,我们可以采用任意一种标准的纹理识别算法(例如:多通道伽柏滤波器方法)。

    youdao

  • The effect of soaking processing on the texture of instant Channel catfish skin was studied.

    研究了浸泡工艺对即食型斑点叉尾鮰鱼皮质构的影响。

    youdao

  • The effect of soaking processing on the texture of instant Channel catfish skin was studied.

    研究了浸泡工艺对即食型斑点叉尾鮰鱼皮质构的影响。

    youdao

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