We placed the location of the different sized craters in Max, rendered a channel in plan and used this as a texture in Unreal Engine to help us place the craters in a purposeful way.
我们将不同尺寸的板条箱的位置放到最大,在平面图上渲染一种路径,将此作为纹理应用于虚幻引擎中,来帮助有针对性地放置板条箱。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
With this element, We constructed a compact and smart multi-channel texture segmentation system based on principle of optical wavelet transform.
结合光学子波变换原理,构建了一个紧凑小型的多通道纹理图象处理系统,给出了设计与实验结果。
The alpha channel of this texture is used as a mask that determines how bright the light is at different places.
这个纹理的阿尔法(alpha)通道作为一个遮罩,使光线在不同的地方有不同的亮度。
In principle, this allows us to apply any standard texture recognition algorithm for the task (e. g., the multi-channel Gabor filtering technique).
原则上,我们可以采用任意一种标准的纹理识别算法(例如:多通道伽柏滤波器方法)。
The effect of soaking processing on the texture of instant Channel catfish skin was studied.
研究了浸泡工艺对即食型斑点叉尾鮰鱼皮质构的影响。
The effect of soaking processing on the texture of instant Channel catfish skin was studied.
研究了浸泡工艺对即食型斑点叉尾鮰鱼皮质构的影响。
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